Polynoid has something to deform along curve.
http://monophyl.com/
Le 26/09/2014 20:07, Paul Griswold a écrit :
Honestly at the moment I have no idea why I was using the ICE version
of Deform by Curve. We've got 2 very similar jobs for the same client
going at the same time & they've changed their minds multiple times a
day for the past 3 weeks. I'm sure I had a reason, but at the moment
I'm drawing a blank.
I'm going to look and see if I can get rid of it in favor of the
traditional one.
On Fri, Sep 26, 2014 at 1:58 PM, Alok Gandhi
<[email protected] <mailto:[email protected]>> wrote:
Most of this that I have seen before was attributed to viewport
bugs but you have already ruled that out.
Next I would populate the ice trees with fresh nodes.
Another thing to check would any malformed geometry. If your
meshes trigulated then make them quads.
Also check for any corrupt deltas in case of referenced model.
I would load the scene with geo operators disabled and enable them
one by one.
As a final resort, merge your scene into a new one.
Sent from my iPhone
On 26-Sep-2014, at 10:22 pm, Paul Griswold
<[email protected]
<mailto:[email protected]>> wrote:
I have a series of very simple cylinders that are being deformed
by the ICE version of Deform by Curve.
The problem I'm experiencing is, the cylinders are randomly
disappearing as I scrub the timeline. There's no specific frame
where they disappear, it only happens when you scrub. The
problem is, this isn't just a viewport error, but it happens when
the scene is rendered as well.
I've gone through and checked everything I can think of, and
can't sort it out.
Has anyone experienced this?
Thanks,
Paul