Hey everyone, have just spent 2 days (if you can believe it) refining a Zrig and posing a character.
i send this mesh back into softimage and use it as a blend shape on the original textured mesh. which usually works, exept this time where the mesh explodes, i am not aware of having done any falls manipulations or anything that might have changed the vertex order. i did close zbrush before, and open it again, does the link have to remain live between the aplications ? at anyrate, does anyone know of a way of transferring or restoring vertex number/order ?

