Hey everyone, have just spent 2 days (if you can believe it) refining a
Zrig and posing a character.

i send this mesh back into softimage and use it as a blend shape on the
original textured mesh. which usually works, exept this time where the mesh
explodes, i am not aware of having done any falls manipulations or anything
that might have changed the vertex order.

i did close zbrush before, and open it again, does the link have to remain
live between the aplications ?

at anyrate, does anyone know of a way of transferring or restoring vertex
number/order ?

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