odly enough it deleted the uv's for me. On 8 October 2014 07:44, Christian Freisleder <[email protected]> wrote:
> hey, > does the mesh explode or just the uvs? > > usually if you uv a mesh in soft and send it to zbrush using the go Z app, > the uvs are a mess when sending the mesh back into soft. > i usually make a duplicate of the mesh in soft (with the ok uvs) and copy > them onto the mesh that comes back from zbrush. > for some weird reason this only happens the first time when you send it. > once you copied the uvs to the mesh that came from Zbrush you can exchange > it as often as you like and it never breaks the uvs again. > > maybe this helps > cheers > Christian > > On 08.10.2014 08:31, Nicolas Esposito wrote: > > Try to have your Softimage mesh as a morph target inside Zbrush and switch > between the two of them, it should work properly ( at least it works for me > for facial blend shapes ) > > 2014-10-08 0:04 GMT+02:00 Sebastien Sterling <[email protected] > >: > >> Hey everyone, have just spent 2 days (if you can believe it) refining >> a Zrig and posing a character. >> >> i send this mesh back into softimage and use it as a blend shape on the >> original textured mesh. which usually works, exept this time where the mesh >> explodes, i am not aware of having done any falls manipulations or anything >> that might have changed the vertex order. >> >> i did close zbrush before, and open it again, does the link have to >> remain live between the aplications ? >> >> at anyrate, does anyone know of a way of transferring or restoring >> vertex number/order ? >> > > >

