odly enough it deleted the uv's for me.

On 8 October 2014 07:44, Christian Freisleder <[email protected]> wrote:

>  hey,
> does the mesh explode or just the uvs?
>
> usually if you uv a mesh in soft and send it to zbrush using the go Z app,
> the uvs are a mess when sending the mesh back into soft.
> i usually make a duplicate of the mesh in soft (with the ok uvs) and copy
> them onto the mesh that comes back from zbrush.
> for some weird reason this only happens the first time when you send it.
> once you  copied the uvs to the mesh that came from Zbrush you can exchange
> it  as often as you like and it never breaks the uvs again.
>
> maybe this helps
> cheers
> Christian
>
> On 08.10.2014 08:31, Nicolas Esposito wrote:
>
> Try to have your Softimage mesh as a morph target inside Zbrush and switch
> between the two of them, it should work properly ( at least it works for me
> for facial blend shapes )
>
> 2014-10-08 0:04 GMT+02:00 Sebastien Sterling <[email protected]
> >:
>
>>   Hey everyone, have just spent 2 days (if you can believe it) refining
>> a Zrig and posing a character.
>>
>>  i send this mesh back into softimage and use it as a blend shape on the
>> original textured mesh. which usually works, exept this time where the mesh
>> explodes, i am not aware of having done any falls manipulations or anything
>> that might have changed the vertex order.
>>
>>  i did close zbrush before, and open it again, does the link have to
>> remain live between the aplications ?
>>
>>  at anyrate, does anyone know of a way of transferring or restoring
>> vertex number/order ?
>>
>
>
>

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