the impression i get is that you have to do it all in one sitting, from the
momment you first transfer the mesh, if you turn off one of the programs or
if there is a crash, you are fucked

On 8 October 2014 13:27, Sebastien Sterling <[email protected]>
wrote:

> odly enough it deleted the uv's for me.
>
> On 8 October 2014 07:44, Christian Freisleder <[email protected]> wrote:
>
>>  hey,
>> does the mesh explode or just the uvs?
>>
>> usually if you uv a mesh in soft and send it to zbrush using the go Z
>> app, the uvs are a mess when sending the mesh back into soft.
>> i usually make a duplicate of the mesh in soft (with the ok uvs) and copy
>> them onto the mesh that comes back from zbrush.
>> for some weird reason this only happens the first time when you send it.
>> once you  copied the uvs to the mesh that came from Zbrush you can exchange
>> it  as often as you like and it never breaks the uvs again.
>>
>> maybe this helps
>> cheers
>> Christian
>>
>> On 08.10.2014 08:31, Nicolas Esposito wrote:
>>
>> Try to have your Softimage mesh as a morph target inside Zbrush and
>> switch between the two of them, it should work properly ( at least it works
>> for me for facial blend shapes )
>>
>> 2014-10-08 0:04 GMT+02:00 Sebastien Sterling <
>> [email protected]>:
>>
>>>   Hey everyone, have just spent 2 days (if you can believe it) refining
>>> a Zrig and posing a character.
>>>
>>>  i send this mesh back into softimage and use it as a blend shape on the
>>> original textured mesh. which usually works, exept this time where the mesh
>>> explodes, i am not aware of having done any falls manipulations or anything
>>> that might have changed the vertex order.
>>>
>>>  i did close zbrush before, and open it again, does the link have to
>>> remain live between the aplications ?
>>>
>>>  at anyrate, does anyone know of a way of transferring or restoring
>>> vertex number/order ?
>>>
>>
>>
>>
>

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