I have a number of pointclouds with a lot of particles in them which I
cache before rendering on the farm, using the Cache Manager Simulation tab
=> Caching Files => Cache on Playback and then Lock Playback Cache.

Usually this method works fine, but with my current setup it comes up with
some funky playback of some of the cached pointclouds and unfortunately
this reflects in errors in the rendering of some of my passes. Sometimes
when I load a scene with cached pointclouds, the two front pointclouds will
play back sort of as expected, but with a global position offset, and
fthese two pointclouds fail to render while the rest (which are identical
with another seed and startframe) render fine.

I am rendering particles in one pass and shadows in another for compositing
in to a live plate, and the weird things is while the various particle
passes render fine for all frames, the shadowpass at some point during the
shot suddenly miss some of the cached pointclouds - specifically the two
closest to the camera. I have no idea if this is a factor, but would like
to hear if there are some do's and dont's regarding this workflow so I can
get things done without recaching and rerendering a lot to get through this
shot.

Morten

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