Agree with Cristobal, I do the same a second cloud with the cache works
good, duplicating clouds that have a cache already loaded sometimes work
funky so I don't do it, also just to be sure that you export all your
needed attributes, visualized them on the original cloud.

On Thu, Nov 13, 2014 at 4:22 PM, Cristobal Infante <[email protected]> wrote:

> I would generally have a second pointcloud for each one, called
> "pointcloudName_CACHED", and load the ice cache on it.
> Then on this cached cloud add an ice tree for your size and instanced
> geometry. Seems a bit more work, but works well.
>
> One thing I notice with Arnold, is that it doesn't like negative size
> particles. So if you are usingrandomizing the size, make sure the particle
> are not going negative.
>
>
>
> On 13 November 2014 13:19, Morten Bartholdy <[email protected]> wrote:
>
>>   Hi Cristobal
>>
>>
>>    Arnold SiToA and each pointcloud lives under its own model. I have
>> not saved the cache to the mixer, as it is faster to keep the pointclouds
>> ready to simulate by unticking the lock in the Cache Manager.
>>
>>
>>    I am rendering instanced geometry btw if that matters - it is easier
>> to quickly adjust particle size without affecting the simulation this way.
>>
>>
>>    Morten
>>
>>
>>
>>
>>
>> Den 13. november 2014 kl. 13:43 skrev Cristobal Infante <[email protected]>:
>>
>>
>>   Hi Morten,
>>
>> it could be so many things, are you rendering with Arnold or Mental Ray?
>>
>> I've encountered similar problems when pointclouds that live under the
>> same model and share the mixer. Is this your case?
>>
>>  On 13 November 2014 12:35, Morten Bartholdy < [email protected] > wrote:
>>
>>
>>
>>
>> I have a number of pointclouds with a lot of particles in them which I
>> cache before rendering on the farm, using the Cache Manager Simulation tab
>> => Caching Files => Cache on Playback and then Lock Playback Cache.
>>
>>
>>
>> Usually this method works fine, but with my current setup it comes up
>> with some funky playback of some of the cached pointclouds and
>> unfortunately this reflects in errors in the rendering of some of my
>> passes. Sometimes when I load a scene with cached pointclouds, the two
>> front pointclouds will play back sort of as expected, but with a global
>> position offset, and fthese two pointclouds fail to render while the rest
>> (which are identical with another seed and startframe) render fine.
>>
>>
>>
>> I am rendering particles in one pass and shadows in another for
>> compositing in to a live plate, and the weird things is while the various
>> particle passes render fine for all frames, the shadowpass at some point
>> during the shot suddenly miss some of the cached pointclouds - specifically
>> the two closest to the camera. I have no idea if this is a factor, but
>> would like to hear if there are some do's and dont's regarding this
>> workflow so I can get things done without recaching and rerendering a lot
>> to get through this shot.
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>
>

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