Hi Cristobal Arnold SiToA and each pointcloud lives under its own model. I have not saved the cache to the mixer, as it is faster to keep the pointclouds ready to simulate by unticking the lock in the Cache Manager.
I am rendering instanced geometry btw if that matters - it is easier to quickly adjust particle size without affecting the simulation this way. Morten Den 13. november 2014 kl. 13:43 skrev Cristobal Infante <[email protected]>: > Hi Morten, > > it could be so many things, are you rendering with Arnold or Mental Ray? > > I've encountered similar problems when pointclouds that live under the same > model and share the mixer. Is this your case? > > On 13 November 2014 12:35, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > > > I have a number of pointclouds with a lot of particles in them which I > > cache before rendering on the farm, using the Cache Manager Simulation tab > > => Caching Files => Cache on Playback and then Lock Playback Cache. > > > > Usually this method works fine, but with my current setup it comes up with > > some funky playback of some of the cached pointclouds and unfortunately > > this reflects in errors in the rendering of some of my passes. Sometimes > > when I load a scene with cached pointclouds, the two front pointclouds will > > play back sort of as expected, but with a global position offset, and > > fthese two pointclouds fail to render while the rest (which are identical > > with another seed and startframe) render fine. > > > > I am rendering particles in one pass and shadows in another for compositing > > in to a live plate, and the weird things is while the various particle > > passes render fine for all frames, the shadowpass at some point during the > > shot suddenly miss some of the cached pointclouds - specifically the two > > closest to the camera. I have no idea if this is a factor, but would like > > to hear if there are some do's and dont's regarding this workflow so I can > > get things done without recaching and rerendering a lot to get through this > > shot. > > > > Morten > >

