Yep, and if your CACHED pointcloud start misbehaving, just delete it and create a new one ;)
On 13 November 2014 15:26, Oscar Juarez <[email protected]> wrote: > Agree with Cristobal, I do the same a second cloud with the cache works > good, duplicating clouds that have a cache already loaded sometimes work > funky so I don't do it, also just to be sure that you export all your > needed attributes, visualized them on the original cloud. > > On Thu, Nov 13, 2014 at 4:22 PM, Cristobal Infante <[email protected]> > wrote: > >> I would generally have a second pointcloud for each one, called >> "pointcloudName_CACHED", and load the ice cache on it. >> Then on this cached cloud add an ice tree for your size and instanced >> geometry. Seems a bit more work, but works well. >> >> One thing I notice with Arnold, is that it doesn't like negative size >> particles. So if you are usingrandomizing the size, make sure the particle >> are not going negative. >> >> >> >> On 13 November 2014 13:19, Morten Bartholdy <[email protected]> wrote: >> >>> Hi Cristobal >>> >>> >>> Arnold SiToA and each pointcloud lives under its own model. I have >>> not saved the cache to the mixer, as it is faster to keep the pointclouds >>> ready to simulate by unticking the lock in the Cache Manager. >>> >>> >>> I am rendering instanced geometry btw if that matters - it is easier >>> to quickly adjust particle size without affecting the simulation this way. >>> >>> >>> Morten >>> >>> >>> >>> >>> >>> Den 13. november 2014 kl. 13:43 skrev Cristobal Infante < >>> [email protected]>: >>> >>> Hi Morten, >>> >>> it could be so many things, are you rendering with Arnold or Mental Ray? >>> >>> I've encountered similar problems when pointclouds that live under the >>> same model and share the mixer. Is this your case? >>> >>> On 13 November 2014 12:35, Morten Bartholdy < [email protected] > wrote: >>> >>> >>> >>> >>> I have a number of pointclouds with a lot of particles in them which I >>> cache before rendering on the farm, using the Cache Manager Simulation tab >>> => Caching Files => Cache on Playback and then Lock Playback Cache. >>> >>> >>> >>> Usually this method works fine, but with my current setup it comes up >>> with some funky playback of some of the cached pointclouds and >>> unfortunately this reflects in errors in the rendering of some of my >>> passes. Sometimes when I load a scene with cached pointclouds, the two >>> front pointclouds will play back sort of as expected, but with a global >>> position offset, and fthese two pointclouds fail to render while the rest >>> (which are identical with another seed and startframe) render fine. >>> >>> >>> >>> I am rendering particles in one pass and shadows in another for >>> compositing in to a live plate, and the weird things is while the various >>> particle passes render fine for all frames, the shadowpass at some point >>> during the shot suddenly miss some of the cached pointclouds - specifically >>> the two closest to the camera. I have no idea if this is a factor, but >>> would like to hear if there are some do's and dont's regarding this >>> workflow so I can get things done without recaching and rerendering a lot >>> to get through this shot. >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> >>> >> >> >

