i don´t want to do maya, please, i don´t want to do maya! pleasee! Not again, i promess i´ll be better, i don´t want to do maya!
F. 2014-11-18 10:28 GMT-03:00 Marco Peixoto <[email protected]>: > thats why I wrote keep dreaming... even when Soft was active there was > basically no exporters for any game engine... its not now they they will > appear > > On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito <[email protected]> > wrote: > >> No one is going to spend time to develop this in Softimage unfortunately >> ( unless you really have nothing else to do :D ) >> >> 2014-11-18 13:47 GMT+01:00 Cristobal Infante <[email protected]>: >> >>> Exactly the same with houdini engine, the API is there to make for soft. >>> >>> Will anyone do it? I doubt it, time to move on if you need this tools >>> >>> On 18 November 2014 12:44, Francisco Criado <[email protected]> >>> wrote: >>> >>>> Well, its based on python scripting and they are giving away the code: >>>> >>>> https://bitbucket.org/m2u/m2u/ >>>> https://bitbucket.org/m2u/m2uue4plugin >>>> >>>> F. >>>> >>>> 2014-11-18 9:36 GMT-03:00 Marco Peixoto <[email protected]>: >>>> >>>> keep dreaming :) >>>>> >>>>> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado < >>>>> [email protected]> wrote: >>>>> >>>>>> Very nice! would be great to have this tool under Softimage hood... >>>>>> >>>>>> F. >>>>>> >>>>>> >>>>>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <[email protected]>: >>>>>> >>>>>> I haven't tried it yet, but for Maya users this is pretty cool! >>>>>>> >>>>>>> Interactive sync - M2UE4 >>>>>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>>>>>> >>>>>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <[email protected]>: >>>>>>> >>>>>>>> Some new interesting tests: >>>>>>>> >>>>>>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>>>>>> >>>>>>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>>>>>> >>>>>>>> On 23 August 2014 22:47, Francisco Criado <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Martin, >>>>>>>>> In the unreal forum that was posted earlier in this mail you can >>>>>>>>> read that for those movies he only spent 10 minutes aprox for baking >>>>>>>>> lights. >>>>>>>>> F. >>>>>>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <[email protected]> >>>>>>>>> escribió: >>>>>>>>> >>>>>>>>> Outstanding quality ! >>>>>>>>>> >>>>>>>>>> I've never written a shader, and I guess I misunderstood you but >>>>>>>>>> are you saying that this quality is achievable in SI with custom >>>>>>>>>> shaders? >>>>>>>>>> even with that crappy viewer? >>>>>>>>>> >>>>>>>>>> BTW, the fact that he is using UE4 doesn't mean the final >>>>>>>>>> movie frame rate is real time. I'm guessing it isn't, just like all >>>>>>>>>> the >>>>>>>>>> cinematics we see in games nowadays, pre-rendered with real time >>>>>>>>>> shaders. >>>>>>>>>> >>>>>>>>>> Martin >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>>>>>> this doesn't really look baked though >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for >>>>>>>>>>>> unity >>>>>>>>>>>> and I did all the baking in soft. >>>>>>>>>>>> >>>>>>>>>>>> Sent from my iPhone >>>>>>>>>>>> >>>>>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect ( >>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles >>>>>>>>>>>> and so on ) >>>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", >>>>>>>>>>>> but the you actually build your scene as a game you need to do >>>>>>>>>>>> lots of >>>>>>>>>>>> compromises... >>>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>>>>>> stunning, and lots of companies get a license to develop just >>>>>>>>>>>> that... >>>>>>>>>>>> >>>>>>>>>>>> The main issue that I found right now is that if you want to >>>>>>>>>>>> share or send the work to your client ( as a walkthrough I mean ) >>>>>>>>>>>> you have >>>>>>>>>>>> to send ( and install ) a 1-2gb file, which most clients are not so >>>>>>>>>>>> comfortable with...otherwise you can just render a video with >>>>>>>>>>>> it...the main >>>>>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>>>>>> couple of >>>>>>>>>>>> seconds. >>>>>>>>>>>> >>>>>>>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>>>>>>> improving it more and more >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <[email protected]> >>>>>>>>>>>> : >>>>>>>>>>>> >>>>>>>>>>>>> Some more in his work in kotaku: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>>>>>> >>>>>>>>>>>>> And also a while back this Swedish apartment was done in >>>>>>>>>>>>> Unreal (previously done in octane). He even offers a download if >>>>>>>>>>>>> you want >>>>>>>>>>>>> to test the interactivity. >>>>>>>>>>>>> >>>>>>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Friday, 22 August 2014, Matt Lind <[email protected]> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Addendum: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> It’s also part of the reason why 3rd party apps such as >>>>>>>>>>>>>> Fabric Engine can render faster than the native viewports – less >>>>>>>>>>>>>> overhead. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Matt >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> *From:* Matt Lind >>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>>>>>> *To:* [email protected] >>>>>>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must >>>>>>>>>>>>>> spend a lot of time reading and evaluating construction >>>>>>>>>>>>>> histories and other >>>>>>>>>>>>>> user interaction whereas the displayed data in a game engine is >>>>>>>>>>>>>> stripped >>>>>>>>>>>>>> down to the bare minimum for performance. Game engines will >>>>>>>>>>>>>> always be >>>>>>>>>>>>>> faster than DCC apps in that regard, and by a large factor. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> As for look quality, it’s just a matter of writing the >>>>>>>>>>>>>> shaders. You can do that in Softimage. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Matt >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> *From:* [email protected] [ >>>>>>>>>>>>>> mailto:[email protected]] *On Behalf >>>>>>>>>>>>>> Of *Jordi Bares >>>>>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>>>>>> *To:* [email protected] >>>>>>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good >>>>>>>>>>>>>> as that… :-P >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Jordi Bares >>>>>>>>>>>>>> >>>>>>>>>>>>>> [email protected] >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>>>>>>> mapping. >>>>>>>>>>>>>> >>>>>>>>>>>>>> details here: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <[email protected]>: >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> have to share this: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> F. >>>>>>>>>>>>>> >>>>>>>>>>>>>> wowo, this is realtime? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Francisco Criado >>>>>> visual geek >>>>>> DCA Lab >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Francisco Criado >>>> visual geek >>>> DCA Lab >>>> >>> >>> >> > -- Francisco Criado visual geek DCA Lab

