bit of self promotion and fun use of the Blueprint in UE4 ( man I love this
system! )
Lately I've been developing a character customization for UE4 which right
now is in early stage ( also using the Species mesh as "Test subject" )
Main purpose would be to easily create NPC characters with a custom UI (
made with UMG ) and also shareable lipsync between meshes by extracting the
data from Facerobot.

Character Customization for UE4 - Featuring Species ;-)
<https://www.youtube.com/watch?v=3CLuZJFCC7Q>

Further development will include clothes, armor, hairstyle, glasses, Apex
clothing and fully functional ( and shareable ) facial mocap

2014-11-20 10:18 GMT+01:00 Brent McPherson <[email protected]>:

> Yes, the right-click menus activate object-component mode in Maya.
>
> Apparently it is used for some commands where you need to make a hybrid
> object+component selection and I agree it is confusing.
> --
> Brent
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Cristobal Infante
> Sent: 19 November 2014 11:04
> To: [email protected]
> Subject: Re: ot: unreal engine
>
> Hi Nico,
>
> I agree that the inconsistency between right click (vertex) and F8
> component selection mode is
> REALLY annoying. Hopefully the are working in unifying them since it I
> don't see the point of having them disjointed.
>
> It feels that if you right-click select vertex Maya should just switch to
> component mode..
>
>
>
>
> On 18 November 2014 20:44, Nicolas Esposito <[email protected]<mailto:
> [email protected]>> wrote:
> Hi Francisco,
> Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it
> works pretty good!
>
> Not knowing python scripting is a huge downside for me, so having this
> free rigging tool is really a huge timesaver.
> Step by step I'm "extending" this rig functionality in order to integrate
> my custom ( re-usable ) facial rig into the body rig and everything works
> fine.
> I'm really digging Unreal Engine 4, the Blueprint system has a similar
> feel to ICE, and its really intuitive :)
>
> 2014-11-18 21:32 GMT+01:00 Francisco Criado <[email protected]<mailto:
> [email protected]>>:
> Nicolas,
> may i ask if you are using unreal toolset for rigging?
> thanks,
> F.
>
>
>
> --
> Francisco Criado
> visual geek
> DCA Lab
>
>
>

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