bit of self promotion and fun use of the Blueprint in UE4 ( man I love this system! ) Lately I've been developing a character customization for UE4 which right now is in early stage ( also using the Species mesh as "Test subject" ) Main purpose would be to easily create NPC characters with a custom UI ( made with UMG ) and also shareable lipsync between meshes by extracting the data from Facerobot.
Character Customization for UE4 - Featuring Species ;-) <https://www.youtube.com/watch?v=3CLuZJFCC7Q> Further development will include clothes, armor, hairstyle, glasses, Apex clothing and fully functional ( and shareable ) facial mocap 2014-11-20 10:18 GMT+01:00 Brent McPherson <[email protected]>: > Yes, the right-click menus activate object-component mode in Maya. > > Apparently it is used for some commands where you need to make a hybrid > object+component selection and I agree it is confusing. > -- > Brent > > From: [email protected] [mailto: > [email protected]] On Behalf Of Cristobal Infante > Sent: 19 November 2014 11:04 > To: [email protected] > Subject: Re: ot: unreal engine > > Hi Nico, > > I agree that the inconsistency between right click (vertex) and F8 > component selection mode is > REALLY annoying. Hopefully the are working in unifying them since it I > don't see the point of having them disjointed. > > It feels that if you right-click select vertex Maya should just switch to > component mode.. > > > > > On 18 November 2014 20:44, Nicolas Esposito <[email protected]<mailto: > [email protected]>> wrote: > Hi Francisco, > Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it > works pretty good! > > Not knowing python scripting is a huge downside for me, so having this > free rigging tool is really a huge timesaver. > Step by step I'm "extending" this rig functionality in order to integrate > my custom ( re-usable ) facial rig into the body rig and everything works > fine. > I'm really digging Unreal Engine 4, the Blueprint system has a similar > feel to ICE, and its really intuitive :) > > 2014-11-18 21:32 GMT+01:00 Francisco Criado <[email protected]<mailto: > [email protected]>>: > Nicolas, > may i ask if you are using unreal toolset for rigging? > thanks, > F. > > > > -- > Francisco Criado > visual geek > DCA Lab > > >

