Eeer same here.
watched hours and hours of tutorials, the learning curve is tough, but now although I'm not yet experienced with it (still looking for node names and syntax) I'm just amazed by it's flexibility.
Thinking a 3d project differently feels awkward.

The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)





Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :
I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak areas that it looks like it's improving on.The flow of data through the program is wonderful and far better than Soft. I got comfortable quite quickly with it. Helps to have a few guys around that know it ;-)

You can move compounds and vex nodes all over the place with very little transition work i.e. I'm moving a deformer sop over to a shader with just some coordinate conversions and I can easily build interfaces and connections with uniformity and predictability. I'm very happy with it and I haven't even touched the dynamics or volume tools at all.


On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez <[email protected] <mailto:[email protected]>> wrote:

    UX improvements seem like something much needed.

    https://vimeo.com/113441818



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