Just as others commented. For a CPU renderer Mantras speed is up there with the 
big ones, but it’s also enormously flexible without having to resort to 
external compiling. And most importantly: my shading and lighting sessions are 
stable! Often times I forget to stop the IPR, switch to the viewport, modify 
geometry only to come back to the IPR pane and see it rendering my changes 
already. 
Glass was not straight forward at first, but I’ve managed to reduce my noise to 
an acceptable level.

Coming from a GPU renderer you’ll have a hard time bearing the render times of 
a CPU renderer ;-)

> On Dec 05, 2014, at 17:09, olivier jeannel <[email protected]> wrote:
> 
> I find it slow.
> Rendering glass without noise seems impossible.
> I confess I'm use to Redshift speed, and just saw a friend using Octane for 
> C4D.
> Results are costless compared to the effort Mantra requires.
> 
> Don't you agree ?
> 
> 
> 
> Le 05/12/2014 14:45, Andy Goehler a écrit :
>> What’s your beef with Mantra?
>> 
>>> On 05.12.2014, at 14:02, olivier jeannel <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> The big problem for me is mantra. Just not usable without a renderfarm (In 
>>> my unexperienced opinion, of course)
>> 
> 

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