I agree with the fcurve editor behaving like garbage. even after effects'
curve editor is more predictable than maya's most of the time.

but I did stumble upon this nifty tool mgtools, which while very
convoluted, seems like a very fast animation process.

https://www.youtube.com/watch?v=y8vmItRyjUI
found this a few days ago, and it looks really cool way to animate.

https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the
toolset
the anim recorded tool looks really good at 11 mins in


and the tool itself
https://www.youtube.com/watch?v=AzultIay4Ag
I really like the pathtracker at around 8:00mins in

still probably a pain the ass to set up any of the rigs on the characters
before you even get to this animation step though.


On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde <[email protected]>
wrote:

> Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from
> max r2 I did a first bouncing ball tut in Maya and afterwards thought,
> there must be an easier way to do this, and Raff ended up convincing me to
> try XSI. Just give them a few more years, can't be long now ;-)
>
> -Fabian
>
> On 10 February 2015 at 22:42, Laurence Dodd <[email protected]> wrote:
>
>> Hi all,
>> I'm trying to do the Maya thing.
>> Is there some way to get it's graph editor to behave more like Soft's,
>> specifically can I edit keys and their tangents without going through
>> twenty hoops to let me simply adjust stuff. If I had any hair I would be
>> tearing it out, instead I'll just die a little inside every time I have to
>> go to key transform tool or click on multiple things to pull on a tangent.
>>
>> Sorry rant over
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: [email protected]
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
>
>

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