I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time.
but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyjUI found this a few days ago, and it looks really cool way to animate. https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset the anim recorded tool looks really good at 11 mins in and the tool itself https://www.youtube.com/watch?v=AzultIay4Ag I really like the pathtracker at around 8:00mins in still probably a pain the ass to set up any of the rigs on the characters before you even get to this animation step though. On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde <[email protected]> wrote: > Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from > max r2 I did a first bouncing ball tut in Maya and afterwards thought, > there must be an easier way to do this, and Raff ended up convincing me to > try XSI. Just give them a few more years, can't be long now ;-) > > -Fabian > > On 10 February 2015 at 22:42, Laurence Dodd <[email protected]> wrote: > >> Hi all, >> I'm trying to do the Maya thing. >> Is there some way to get it's graph editor to behave more like Soft's, >> specifically can I edit keys and their tangents without going through >> twenty hoops to let me simply adjust stuff. If I had any hair I would be >> tearing it out, instead I'll just die a little inside every time I have to >> go to key transform tool or click on multiple things to pull on a tangent. >> >> Sorry rant over >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> > >

