Plugins aside, the process of actual animation is where I heard the
least amount of complaining from XSI users concerning Maya.
But it seems to be mostly setting (or fixing) custom stuff up (or making
setups work) that's not quite the same experience.
Which you can always figure out something to get to whatever your aiming
for, without necessarily being so much of a "Tehnichian" in XSI, just by
following feeling. (or intuition)
And I dont think "technicians" should need to be a major, or even an
equal part in a pipeline, because they somewhat more rare doing things
more technically difficult,
or to require artists to be almost equal parts 'technicians' themselves.
But XSI's 'friendlyness' also very much appeals to the techiest of
techs, having been described as "like out of a 'TD's' wet dream" xD
On 02/10/15 17:54, Sofronis Efstathiou wrote:
Maya f-curves editor out the box is pretty painful. I know a few Softimage
animators who have had to use Maya have recommended the Redux plugin...
http://vimeo.com/33163670
Hope it helps
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation
Email: [email protected]
Tel: +44 (0) 1202 965805
Profile: http://uk.linkedin.com/in/sofronisefstathiou
Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation
-----Original Message-----
From: Eugene Flormata [[email protected]]
Received: Tuesday, 10 Feb 2015, 22:39
To: [email protected] [[email protected]]
Subject: Re: Maya, sheesh!
I agree with the fcurve editor behaving like garbage. even after effects' curve
editor is more predictable than maya's most of the time.
but I did stumble upon this nifty tool mgtools, which while very convoluted,
seems like a very fast animation process.
https://www.youtube.com/watch?v=y8vmItRyjUI
found this a few days ago, and it looks really cool way to animate.
https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset
the anim recorded tool looks really good at 11 mins in
and the tool itself
https://www.youtube.com/watch?v=AzultIay4Ag
I really like the pathtracker at around 8:00mins in
still probably a pain the ass to set up any of the rigs on the characters
before you even get to this animation step though.
On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde
<[email protected]<mailto:[email protected]>> wrote:
Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2
I did a first bouncing ball tut in Maya and afterwards thought, there must be
an easier way to do this, and Raff ended up convincing me to try XSI. Just give
them a few more years, can't be long now ;-)
-Fabian
On 10 February 2015 at 22:42, Laurence Dodd
<[email protected]<mailto:[email protected]>> wrote:
Hi all,
I'm trying to do the Maya thing.
Is there some way to get it's graph editor to behave more like Soft's,
specifically can I edit keys and their tangents without going through twenty
hoops to let me simply adjust stuff. If I had any hair I would be tearing it
out, instead I'll just die a little inside every time I have to go to key
transform tool or click on multiple things to pull on a tangent.
Sorry rant over
--
Laurence Dodd
Porkpie Animation
E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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