The problem with all those tools is that as soon as maya 2016 is out they
are not compatible anymore. And in case someone stops the development of a
plugin you start from scratch.

2015-02-11 11:29 GMT+01:00 Gerbrand Nel <[email protected]>:

>  Attempts don’t equal results.
> Welcome to hell... enjoy your stay.
>
>
> On 11/02/2015 10:11, Sebastien Sterling wrote:
>
>  Is this really, yet another thing to lookout for ? i thought some
> attempts where made to harmonize curves across the board.
>
>  a few versions back they added normalize curves in Y.
>
> On 11 February 2015 at 07:15, Laurence Dodd <[email protected]> wrote:
>
>> Thank for these, I'll take a look.
>> I suppose I just have to get out of assuming that basic functionality
>> will be in the program, and start looking for scripts and plugins before I
>> look for a way maya should be able to do something out of the box.
>>
>> On 10 February 2015 at 21:42, Laurence Dodd <[email protected]> wrote:
>>
>>> Hi all,
>>> I'm trying to do the Maya thing.
>>> Is there some way to get it's graph editor to behave more like Soft's,
>>> specifically can I edit keys and their tangents without going through
>>> twenty hoops to let me simply adjust stuff. If I had any hair I would be
>>> tearing it out, instead I'll just die a little inside every time I have to
>>> go to key transform tool or click on multiple things to pull on a tangent.
>>>
>>>  Sorry rant over
>>>
>>>
>>> --
>>>
>>> Laurence Dodd
>>> Porkpie Animation
>>>  E: [email protected]
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>>
>>
>>
>>
>>  --
>>
>> Laurence Dodd
>> Porkpie Animation
>>  E: [email protected]
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
>
>
>

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