The problem with all those tools is that as soon as maya 2016 is out they are not compatible anymore. And in case someone stops the development of a plugin you start from scratch.
2015-02-11 11:29 GMT+01:00 Gerbrand Nel <[email protected]>: > Attempts don’t equal results. > Welcome to hell... enjoy your stay. > > > On 11/02/2015 10:11, Sebastien Sterling wrote: > > Is this really, yet another thing to lookout for ? i thought some > attempts where made to harmonize curves across the board. > > a few versions back they added normalize curves in Y. > > On 11 February 2015 at 07:15, Laurence Dodd <[email protected]> wrote: > >> Thank for these, I'll take a look. >> I suppose I just have to get out of assuming that basic functionality >> will be in the program, and start looking for scripts and plugins before I >> look for a way maya should be able to do something out of the box. >> >> On 10 February 2015 at 21:42, Laurence Dodd <[email protected]> wrote: >> >>> Hi all, >>> I'm trying to do the Maya thing. >>> Is there some way to get it's graph editor to behave more like Soft's, >>> specifically can I edit keys and their tangents without going through >>> twenty hoops to let me simply adjust stuff. If I had any hair I would be >>> tearing it out, instead I'll just die a little inside every time I have to >>> go to key transform tool or click on multiple things to pull on a tangent. >>> >>> Sorry rant over >>> >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >> >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> > > >

