I'm not clear on how the Render Tree in XSI got to be called that, but
I think there was a renderman-related product Shader Tree or ShadeTree
that was hot at that time.
We have often discussed internally that Render Tree was not a good
name, you'd expect that to control the whole render process, not just
edit one shader,

Hypergraph/HyperShade might have called that for the same reason that
links in the web browser are called Hyperlinks: was trendy in the
1990s.  But an hypergraph is also an actual math term, a graph where
any edge can connect anywhere.

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