The more I think about these naming decisions, the more I think Softimage did 
many, many things right. If I want to edit my animation I use an 'Animation 
Editor". If I want to have my renderings look good, I use a 'Render Tree'. I'm 
happy we have no 'hyper-nurbs' or  a  'interactive mental-mill editor'.  ;) 
Thank you Softimage!

sven

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Tuesday, February 17, 2015 8:36 PM
To: [email protected]
Subject: RE: Maya thinks they're clever....and that's the problem

Thinking about trees and graphs and editors and monkeys and cheese: Isn't a 
graph actually what we are calling the FCurve Editor? It should have been 
called "Animation Graph Editor" and a RenderTree/Shader Graph is actually more 
a "Shader Layout" Editor because it displays no graph at all... So its more a 
tree (rotated) than a graph. lol

sven    

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Tuesday, February 17, 2015 8:20 PM
To: [email protected]; [email protected]
Subject: Re: Maya thinks they're clever....and that's the problem

I think some things need to be named so they don't have an implicit complexity 
to it.

Graph I find has more complexity to it than Tree. And when you look at it (you 
know, head rotated 90 degrees) it does look like a tree.

Eric T.

On 2/17/2015 1:45 PM, Grahame Fuller wrote:
> Technically, it’s not a tree. It’s a graph. In fact, it’s directed and 
> acyclic.
>
> gray




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