http://i.imgur.com/eOh7l6i.jpg
On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > Maya selection order has always been like this, all over the app. But > it’s even more confusing than you may already be aware. > > > > What if I select a sphere, then a curve second, and attach to motion path > so the sphere constrains to the curve. But, if I select a sphere, then a > curve second, and constrain point the curve constrains to the sphere? What > the…! Why isn’t the context the same? Why isn’t the directionality the > same? Why do I have to spend time thinking about this before I do each > procedure? Is it source -> target, is it target -> source, or is target-> > …..? > > > > Huh….what’d you say?…. What?! I can do what! Oh geez!.... no……, You’re > telling me that the attach to motion path has no context? You can select > either one first and it doesn’t care? I’ve been deceived into thinking > directional context mattered for over a decade because it makes more sense > to select the object first and the path second? You know, source -> target, > start -> end, throw -> catch, 1->2? But the context for constrain is rigid > you say? The context for attach to motion path isn’t rigid? Really? And > constraints work by the throw doing the catching? 2 is first and 1 is > second? Source receives and target sends? > > > > These contradicting behaviors have been there for so long I doubt anyone > can tell you why they are this way. Add to that the fact that Maya is > largely used in teams that are task centric, I’d argue its possible that a > lot of people who use Maya have hardly noticed what the generalist who is > using every part of the app will notice. > > > > For the record I complained to AW mightily, about many of these > inconsistencies you are observing, back in the late 90s. I always got the > sense they were so deeply invested in the meat and bones of the algorithm > or giving the core interior of the application more functionality that they > just did not have interface issues on their radar. > > > > The Humanize Maya folks have a significant amount of work ahead of them…. > > > > -- > > Joey Ponthieux > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Mario Reitbauer > *Sent:* Thursday, February 19, 2015 8:23 AM > *To:* [email protected] > > *Subject:* Re: Maya thinks they're clever....and that's the problem > > > > Cause we are bitching about maya. > > > > Could a maya dev explain me why I have to select child and then parent if > I want to parent something but I have to select parent and then child if I > want to use a parent constraint. > > > > Makes my brain saaaaaaaad. > > > > 2015-02-19 14:10 GMT+01:00 Gerbrand Nel <[email protected]>: > > Hahahah bitches, my maya hell is over tomorrow.....untill further notice > G > > > On 19/02/2015 13:26, Laurence Dodd wrote: > > "I can feel my mental health being eroded by having to "use" maya. > Selecting things is making me want punch things. Thankfully this isn't > permanent and i can go back to normality sometime next week. > > > > > > and breath....." > > > > I'm in exactly the same position Andi, two weeks for me, it's like like > Christmas is around the corner > > > > On 19 February 2015 at 10:24, Andi Farhall <[email protected]> wrote: > > I can feel my mental health being eroded by having to "use" maya. > Selecting things is making me want punch things. Thankfully this isn't > permanent and i can go back to normality sometime next week. > > > > > > and breath..... > > > > ------------------------------ > > Date: Thu, 19 Feb 2015 20:50:49 +1100 > Subject: Re: Maya thinks they're clever....and that's the problem > From: [email protected] > To: [email protected] > > > > Didn't Autodesk ACTUALLY buy something virology or pharmacology related > recently? Vague memories of some scary piece of news. > > On 19 Feb 2015 12:12, "Bradley Gabe" <[email protected]> wrote: > > Sorry John, you didn't hear. I fixed Ebola a while ago. However, > Autodesk bought out the technology and has discontinued it in favor of only > supporting their Hanta virus cure. > > > > No worries, if you do contract Ebola, you can just use the Hanta > treatment. Granted, it doesn't effectively treat Ebola, but a virus is a > virus. > > Sent from my iPhone > > > On Feb 18, 2015, at 2:01 PM, john clausing <[email protected]> wrote: > > > i feel absolutely comfortable blaming Brad.....not just for the "cool > names", but for virtually everything. > > dangit Brad.....why haven't you fixed Ebola yet > > > > sheeesh > > On Wednesday, February 18, 2015 2:54 PM, Ed Harriss <[email protected]> > wrote: > > > > You know all those “cool” names? > > Well, it’s Brad’s fault. (Isn’t it always?) > > > > Long live Outliner Cheese and Directed Acyclic Monkeys! > > > > > > Ed > > > > > > > > > > -- > > *Laurence Dodd* > *Porkpie Animation* > > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > > > > -- -=T=-

