http://i.imgur.com/eOh7l6i.jpg



On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Maya selection order has always been like this, all over the app. But
> it’s even more confusing than you may already be aware.
>
>
>
> What if I select a sphere, then a curve second, and attach to motion path
> so the sphere constrains to the curve. But, if I select a sphere, then a
> curve second, and constrain point the curve constrains to the sphere? What
> the…! Why isn’t the context the same? Why isn’t the directionality the
> same? Why do I have to spend time thinking about this before I do each
> procedure? Is it source -> target, is it target -> source, or is target->
> …..?
>
>
>
> Huh….what’d you say?…. What?! I can do what!  Oh geez!.... no……, You’re
> telling me that the attach to motion path has no context? You can select
> either one first and it doesn’t care? I’ve been deceived into thinking
> directional context mattered for over a decade because it makes more sense
> to select the object first and the path second? You know, source -> target,
> start -> end, throw -> catch, 1->2? But the context for constrain is rigid
> you say? The context for attach to motion path isn’t rigid? Really? And
> constraints work by the throw doing the catching? 2 is first and 1 is
> second? Source receives and target sends?
>
>
>
> These contradicting behaviors have been there for so long I doubt anyone
> can tell you why they are this way. Add to that the fact that Maya is
> largely used in teams that are task centric, I’d argue its possible that a
> lot of people who use Maya have hardly noticed what the generalist who is
> using every part of the app will notice.
>
>
>
> For the record I complained to AW mightily, about many of these
> inconsistencies you are observing, back in the late 90s.  I always got the
> sense they were so deeply invested in the meat and bones of the algorithm
> or giving the core interior of the application more functionality that they
> just did not have interface issues on their radar.
>
>
>
> The Humanize Maya folks have a significant amount of work ahead of them….
>
>
>
> --
>
> Joey Ponthieux
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Mario Reitbauer
> *Sent:* Thursday, February 19, 2015 8:23 AM
> *To:* [email protected]
>
> *Subject:* Re: Maya thinks they're clever....and that's the problem
>
>
>
> Cause we are bitching about maya.
>
>
>
> Could a maya dev explain me why I have to select child and then parent if
> I want to parent something but I have to select parent and then child if I
> want to use a parent constraint.
>
>
>
> Makes my brain saaaaaaaad.
>
>
>
> 2015-02-19 14:10 GMT+01:00 Gerbrand Nel <[email protected]>:
>
>  Hahahah bitches, my maya hell is over tomorrow.....untill further notice
> G
>
>
> On 19/02/2015 13:26, Laurence Dodd wrote:
>
>  "I can feel my mental health being eroded by having to "use" maya.
> Selecting things is making me want punch things. Thankfully this isn't
> permanent and i can go back to normality sometime next week.
>
>
>
>
>
> and breath....."
>
>
>
> I'm in exactly the same position Andi, two weeks for me, it's like like
> Christmas is around the corner
>
>
>
> On 19 February 2015 at 10:24, Andi Farhall <[email protected]> wrote:
>
>  I can feel my mental health being eroded by having to "use" maya.
> Selecting things is making me want punch things. Thankfully this isn't
> permanent and i can go back to normality sometime next week.
>
>
>
>
>
> and breath.....
>
>
>
>   ------------------------------
>
> Date: Thu, 19 Feb 2015 20:50:49 +1100
> Subject: Re: Maya thinks they're clever....and that's the problem
> From: [email protected]
> To: [email protected]
>
>
>
> Didn't Autodesk ACTUALLY buy something virology or pharmacology related
> recently? Vague memories of some scary piece of news.
>
> On 19 Feb 2015 12:12, "Bradley Gabe" <[email protected]> wrote:
>
>  Sorry John, you didn't hear. I fixed Ebola a while ago. However,
> Autodesk bought out the technology and has discontinued it in favor of only
> supporting their Hanta virus cure.
>
>
>
> No worries, if you do contract Ebola, you can just use the Hanta
> treatment. Granted, it doesn't effectively treat Ebola, but a virus is a
> virus.
>
> Sent from my iPhone
>
>
> On Feb 18, 2015, at 2:01 PM, john clausing <[email protected]> wrote:
>
>
> i feel absolutely comfortable blaming Brad.....not just for the "cool
> names", but for virtually everything.
>
> dangit Brad.....why haven't you fixed Ebola yet
>
>
>
> sheeesh
>
> On Wednesday, February 18, 2015 2:54 PM, Ed Harriss <[email protected]>
> wrote:
>
>
>
> You know all those “cool” names?
>
> Well, it’s Brad’s fault. (Isn’t it always?)
>
>
>
> Long live Outliner Cheese and Directed Acyclic Monkeys!
>
>
>
>
>
> Ed
>
>
>
>
>
>
>
>
>
> --
>
> *Laurence Dodd*
> *Porkpie Animation*
>
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
>
>
>
>



-- 




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