a big error in poster. it is at end of life but not at end of USEFUL life :) and while ppl spills tears and going bold with tearing up their hair working in maya.. some of lucky ones are swimming in beautiful waters of SI... shark here and thre is nothing compared to piranha and other monster infested waters of maya. no thank you! :)
On Thu, Feb 19, 2015 at 6:00 PM, Eric Turman <[email protected]> wrote: > http://i.imgur.com/eOh7l6i.jpg > > > > On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]> wrote: > >> Maya selection order has always been like this, all over the app. But >> it’s even more confusing than you may already be aware. >> >> >> >> What if I select a sphere, then a curve second, and attach to motion path >> so the sphere constrains to the curve. But, if I select a sphere, then a >> curve second, and constrain point the curve constrains to the sphere? What >> the…! Why isn’t the context the same? Why isn’t the directionality the >> same? Why do I have to spend time thinking about this before I do each >> procedure? Is it source -> target, is it target -> source, or is target-> >> …..? >> >> >> >> Huh….what’d you say?…. What?! I can do what! Oh geez!.... no……, You’re >> telling me that the attach to motion path has no context? You can select >> either one first and it doesn’t care? I’ve been deceived into thinking >> directional context mattered for over a decade because it makes more sense >> to select the object first and the path second? You know, source -> target, >> start -> end, throw -> catch, 1->2? But the context for constrain is rigid >> you say? The context for attach to motion path isn’t rigid? Really? And >> constraints work by the throw doing the catching? 2 is first and 1 is >> second? Source receives and target sends? >> >> >> >> These contradicting behaviors have been there for so long I doubt anyone >> can tell you why they are this way. Add to that the fact that Maya is >> largely used in teams that are task centric, I’d argue its possible that a >> lot of people who use Maya have hardly noticed what the generalist who is >> using every part of the app will notice. >> >> >> >> For the record I complained to AW mightily, about many of these >> inconsistencies you are observing, back in the late 90s. I always got the >> sense they were so deeply invested in the meat and bones of the algorithm >> or giving the core interior of the application more functionality that they >> just did not have interface issues on their radar. >> >> >> >> The Humanize Maya folks have a significant amount of work ahead of them…. >> >> >> >> -- >> >> Joey Ponthieux >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Mario Reitbauer >> *Sent:* Thursday, February 19, 2015 8:23 AM >> *To:* [email protected] >> >> *Subject:* Re: Maya thinks they're clever....and that's the problem >> >> >> >> Cause we are bitching about maya. >> >> >> >> Could a maya dev explain me why I have to select child and then parent if >> I want to parent something but I have to select parent and then child if I >> want to use a parent constraint. >> >> >> >> Makes my brain saaaaaaaad. >> >> >> >> 2015-02-19 14:10 GMT+01:00 Gerbrand Nel <[email protected]>: >> >> Hahahah bitches, my maya hell is over tomorrow.....untill further notice >> G >> >> >> On 19/02/2015 13:26, Laurence Dodd wrote: >> >> "I can feel my mental health being eroded by having to "use" maya. >> Selecting things is making me want punch things. Thankfully this isn't >> permanent and i can go back to normality sometime next week. >> >> >> >> >> >> and breath....." >> >> >> >> I'm in exactly the same position Andi, two weeks for me, it's like like >> Christmas is around the corner >> >> >> >> On 19 February 2015 at 10:24, Andi Farhall <[email protected]> wrote: >> >> I can feel my mental health being eroded by having to "use" maya. >> Selecting things is making me want punch things. Thankfully this isn't >> permanent and i can go back to normality sometime next week. >> >> >> >> >> >> and breath..... >> >> >> >> ------------------------------ >> >> Date: Thu, 19 Feb 2015 20:50:49 +1100 >> Subject: Re: Maya thinks they're clever....and that's the problem >> From: [email protected] >> To: [email protected] >> >> >> >> Didn't Autodesk ACTUALLY buy something virology or pharmacology related >> recently? Vague memories of some scary piece of news. >> >> On 19 Feb 2015 12:12, "Bradley Gabe" <[email protected]> wrote: >> >> Sorry John, you didn't hear. I fixed Ebola a while ago. However, >> Autodesk bought out the technology and has discontinued it in favor of only >> supporting their Hanta virus cure. >> >> >> >> No worries, if you do contract Ebola, you can just use the Hanta >> treatment. Granted, it doesn't effectively treat Ebola, but a virus is a >> virus. >> >> Sent from my iPhone >> >> >> On Feb 18, 2015, at 2:01 PM, john clausing <[email protected]> wrote: >> >> >> i feel absolutely comfortable blaming Brad.....not just for the "cool >> names", but for virtually everything. >> >> dangit Brad.....why haven't you fixed Ebola yet >> >> >> >> sheeesh >> >> On Wednesday, February 18, 2015 2:54 PM, Ed Harriss <[email protected]> >> wrote: >> >> >> >> You know all those “cool” names? >> >> Well, it’s Brad’s fault. (Isn’t it always?) >> >> >> >> Long live Outliner Cheese and Directed Acyclic Monkeys! >> >> >> >> >> >> Ed >> >> >> >> >> >> >> >> >> >> -- >> >> *Laurence Dodd* >> *Porkpie Animation* >> >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> >> >> >> > > > > -- > > > > > -=T=- >

