AFAIK there's no hidden rig, they are keying bones/joints directly.
The only "rig-like" reference is the IK effector, they can't really stick
with the manipulator approach because of IK pinning between keyframes.

It's not difficult to code as long as you have access to manipulators (and
users don't mind to use a especialized version while animating), raycast +
get max weighitng at face (barycentric coord) + bypass selection to the
joint.

Regards,
Cesar

On Mon, Feb 23, 2015 at 8:43 PM, David Saber <[email protected]> wrote:

> I have a question about this kind of new way to interact with the 3d
> character:
> Isn't it just like before, but with hidden rig control objects?
> Thanks,
> David
>
>
> On 2015-02-21 01:04, Eugene Flormata wrote:
>
>> https://vimeo.com/103633309
>> this one sure is neat
>>
>>

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