That is the method I have been toying around in Houdini but truly is not the 
same, I had to do quite a lot of work to set it up and ultimately you have 
various rigs going on which slows you down and is far from perfect.

I think their idea is so elegant and simple has made me very interested but as 
someone mentioned, it will be nice to see what is the pipeline like when 
updating characters and all that.

My feeling also is that I see Akeytsu as an specialised tool and don’t expect 
to do anything else than pure animation that will be fed to my (more 
sophisticated with muscles and what not) rig in Houdini.

mm

jb

> On 23 Feb 2015, at 09:43, David Saber <[email protected]> wrote:
> 
> I have a question about this kind of new way to interact with the 3d 
> character:
> Isn't it just like before, but with hidden rig control objects?
> Thanks,
> David
> 
> On 2015-02-21 01:04, Eugene Flormata wrote:
>> https://vimeo.com/103633309
>> this one sure is neat
>> 


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