I still think color coding the nodes was a good idea, in ice anyway. maybe
color coding the headers, or having a toggle in the menu bar that allows
you to toggle on/off all node colors per type, would be useful for teaching.

Cause i do get that color coding sometimes makes a graph look like pick and
mix.

But it's also handy opening it up and seeing in the graph instantly where
the math nodes are, where the input gemometry/curves/ptCloud where the sim
nodes are etc...

e.g if somebody hands me a scene with an ice tree in soft, it could be a
very messy ice tree, but at least i know that blue nodes usually have to do
with importing stuff from outside data/geo/pointcloud..., that light green
nodes are math nodes, multiply/divide/If...

I don't even have to read the nodes, just by looking at the color i can get
a rudimentary idea of  what is going on. what is coming in how it is being
modified and where it is coming out.

So yes, a toggle for node type colors would be Fabulous !

On 7 March 2015 at 16:29, Paul Doyle <[email protected]> wrote:

> The whole UI is customizable so we just went for something neutral based
> on our branding colours :) A few Softimage folks in Germany did the design
> work for us. We're still iterating on the overall theme.
>
> It's come a long way since our first prototype:
> https://vimeo.com/103517340
>
> On 7 March 2015 at 11:24, Tom Kleinenberg <[email protected]> wrote:
>
>> I'm keen, I've applied, I'll be spreading the gospel at work. Very
>> exciting and I like that the colours match ICE :)
>>
>> On 7 March 2015 at 17:44, Paul Doyle <[email protected]> wrote:
>>
>>> Thanks for the kind words - this was what we originally intended to
>>> build before we went off on a bit of a tangent :) I think code first has
>>> proved to be the right path, but man it's taken a long time to get to the
>>> visual programming!
>>>
>>> On 7 March 2015 at 10:17, Nicolas Esposito <[email protected]> wrote:
>>>
>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>
>>>> Can't wait to try it!
>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>
>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <[email protected]>:
>>>>
>>>>> btw the sign up is here:
>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>
>>>>> On 6 March 2015 at 20:14, Greg Punchatz <[email protected]> wrote:
>>>>>
>>>>>> I don't write this word often, but being from Texas there is only
>>>>>> thing that comes to mind....Yeeeeeehaw!
>>>>>>
>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>>  Awesome news!
>>>>>>>
>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>
>>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>>> soon.
>>>>>>>
>>>>>>>  Cheers.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Vince Baertsoen
>>>>>>> Head of 3D
>>>>>>>
>>>>>>> T  +1 212 337 3210
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>
>>>>>>>
>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>  ------------------------------
>>>>>>> *From:* [email protected] [
>>>>>>> [email protected]] on behalf of Paul Doyle [
>>>>>>> [email protected]]
>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>> *To:* [email protected]
>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>> Engine 2.0
>>>>>>>
>>>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>> there
>>>>>>> and can give you a look :)
>>>>>>>
>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>
>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>
>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>
>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>> want to
>>>>>>> meet up.
>>>>>>>
>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>>> form on the Canvas page).
>>>>>>>
>>>>>>>  Cheers,
>>>>>>>
>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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