Yes - writing extensions for Fabric is simple, as is wrapping an existing C/C++ library as a Fabric extension. There are no dependencies on Fabric Software to build anything, it's all there for developers to build upon.
More cool stuff next week, it should get you guys thinking :) On 7 March 2015 at 21:25, Sebastien Sterling <[email protected]> wrote: > Isn't the theory, that third parties could develop modules for fabric, > like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would > if not now eventually become theoretically possible for someone to create a > flip solver for fabric? > > (I'm sure that: - One does not simply "A Flip Solver") > > Bifrost (at this point) reminds me of a famous Racing horse called > Shergar, it too had a great pedigree, then the IRA nicked it, and turned it > into burgers.(most likely). > > There is a moral in there somewhere! > > On 8 March 2015 at 00:48, Paul Doyle <[email protected]> wrote: > >> Certainly for stuff like fluids they've got the pedigree :) I have only >> seen the public demos though, I'm keen to see what's coming. >> >> /diplomacy >> >> On 7 March 2015 at 19:36, Raffaele Fragapane <[email protected] >> > wrote: >> >>> Surely Bifrost is what you aspire for your product to be when it grows >>> up, right? ;) >>> >>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle <[email protected]> >>> wrote: >>> >>>> That's what the alpha is for :) We aren't wedded to a particular >>>> design, and we're drawing inspiration from modern systems like Blueprint. >>>> >>>> >> >

