Thanks Perry - you're appreciation is appreciated :) I shall pass it on to
the team.

Your perception of what we're doing is spot on.

Cheers,

Paul

On 8 March 2015 at 22:08, Perry Harovas <[email protected]> wrote:

> To Paul and the other Fabric crew, I too want to thank you.
>
> The thing I preach whenever possible is that we have to be ready to move
> software apps at the drop of a hat (a point made crystal clear to me about
> a year ago).
> If there is one thing I miss, though, it is ICE. I am happy to use and
> explore all the fantastic things Houdini and C4D have to offer (the two
> apps I chose, for now), but
> the ease of use (compared to Houdini) of ICE is something that I really
> long for.
>
> Canvas very may well be the answer to having a tool that can be carried
> with me from app-to-app, where I wouldn't have to lose that ICE-like ability
> when I have to switch to a different app. The main thing I think you guys
> got right was making your tools host program agnostic. So, while that may
> not be exactly what happens, under the hood,
> it IS the impression I get. It feels like that is basically the goal. If I
> am correct about that, well, more power to you guys.
>
> The more open and flexible this stuff can be, the easier our work will be
> and the happier *we *will be, even if it means using a software app we
> don't care for.
> The one constant will be Canvas, and that could help solve a lot of
> app-anxiety (or in my case, app-anger).
>
> So, again, thank you all so much.
>
> Perry
>
>
> On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic <[email protected]>
> wrote:
>
>> And I'm sure bunch of guys like me are waiting to see what great minds
>> will make for us to start making :) So far it is tool for making tools, and
>> we are waiting for tools ;)
>> Dumb down version for us artist with just couple buttons and text boxes
>> to tweak ;)
>>
>> On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> I'm just waiting for dat community to start forming, Rray.de's gona need
>>> a new category soon, fingers crossed :P
>>>
>>> On 8 March 2015 at 02:33, Paul Doyle <[email protected]> wrote:
>>>
>>>> Yes - writing extensions for Fabric is simple, as is wrapping an
>>>> existing C/C++ library as a Fabric extension. There are no dependencies on
>>>> Fabric Software to build anything, it's all there for developers to build
>>>> upon.
>>>>
>>>> More cool stuff next week, it should get you guys thinking :)
>>>>
>>>> On 7 March 2015 at 21:25, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> Isn't the theory, that third parties could develop modules for fabric,
>>>>> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
>>>>> if not now eventually become theoretically possible for someone to create 
>>>>> a
>>>>> flip solver for fabric?
>>>>>
>>>>> (I'm sure that: - One does not simply "A Flip Solver")
>>>>>
>>>>> Bifrost (at this point) reminds me of a famous Racing horse called
>>>>> Shergar, it too had a great pedigree, then the IRA nicked it, and turned 
>>>>> it
>>>>> into burgers.(most likely).
>>>>>
>>>>> There is a moral in there somewhere!
>>>>>
>>>>> On 8 March 2015 at 00:48, Paul Doyle <[email protected]> wrote:
>>>>>
>>>>>> Certainly for stuff like fluids they've got the pedigree :) I have
>>>>>> only seen the public demos though, I'm keen to see what's coming.
>>>>>>
>>>>>> /diplomacy
>>>>>>
>>>>>> On 7 March 2015 at 19:36, Raffaele Fragapane <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Surely Bifrost is what you aspire for your product to be when it
>>>>>>> grows up, right? ;)
>>>>>>>
>>>>>>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> That's what the alpha is for :) We aren't wedded to a particular
>>>>>>>> design, and we're drawing inspiration from modern systems like 
>>>>>>>> Blueprint.
>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>

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