Thanks Perry - you're appreciation is appreciated :) I shall pass it on to the team.
Your perception of what we're doing is spot on. Cheers, Paul On 8 March 2015 at 22:08, Perry Harovas <[email protected]> wrote: > To Paul and the other Fabric crew, I too want to thank you. > > The thing I preach whenever possible is that we have to be ready to move > software apps at the drop of a hat (a point made crystal clear to me about > a year ago). > If there is one thing I miss, though, it is ICE. I am happy to use and > explore all the fantastic things Houdini and C4D have to offer (the two > apps I chose, for now), but > the ease of use (compared to Houdini) of ICE is something that I really > long for. > > Canvas very may well be the answer to having a tool that can be carried > with me from app-to-app, where I wouldn't have to lose that ICE-like ability > when I have to switch to a different app. The main thing I think you guys > got right was making your tools host program agnostic. So, while that may > not be exactly what happens, under the hood, > it IS the impression I get. It feels like that is basically the goal. If I > am correct about that, well, more power to you guys. > > The more open and flexible this stuff can be, the easier our work will be > and the happier *we *will be, even if it means using a software app we > don't care for. > The one constant will be Canvas, and that could help solve a lot of > app-anxiety (or in my case, app-anger). > > So, again, thank you all so much. > > Perry > > > On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic <[email protected]> > wrote: > >> And I'm sure bunch of guys like me are waiting to see what great minds >> will make for us to start making :) So far it is tool for making tools, and >> we are waiting for tools ;) >> Dumb down version for us artist with just couple buttons and text boxes >> to tweak ;) >> >> On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling < >> [email protected]> wrote: >> >>> I'm just waiting for dat community to start forming, Rray.de's gona need >>> a new category soon, fingers crossed :P >>> >>> On 8 March 2015 at 02:33, Paul Doyle <[email protected]> wrote: >>> >>>> Yes - writing extensions for Fabric is simple, as is wrapping an >>>> existing C/C++ library as a Fabric extension. There are no dependencies on >>>> Fabric Software to build anything, it's all there for developers to build >>>> upon. >>>> >>>> More cool stuff next week, it should get you guys thinking :) >>>> >>>> On 7 March 2015 at 21:25, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> Isn't the theory, that third parties could develop modules for fabric, >>>>> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would >>>>> if not now eventually become theoretically possible for someone to create >>>>> a >>>>> flip solver for fabric? >>>>> >>>>> (I'm sure that: - One does not simply "A Flip Solver") >>>>> >>>>> Bifrost (at this point) reminds me of a famous Racing horse called >>>>> Shergar, it too had a great pedigree, then the IRA nicked it, and turned >>>>> it >>>>> into burgers.(most likely). >>>>> >>>>> There is a moral in there somewhere! >>>>> >>>>> On 8 March 2015 at 00:48, Paul Doyle <[email protected]> wrote: >>>>> >>>>>> Certainly for stuff like fluids they've got the pedigree :) I have >>>>>> only seen the public demos though, I'm keen to see what's coming. >>>>>> >>>>>> /diplomacy >>>>>> >>>>>> On 7 March 2015 at 19:36, Raffaele Fragapane < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Surely Bifrost is what you aspire for your product to be when it >>>>>>> grows up, right? ;) >>>>>>> >>>>>>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> That's what the alpha is for :) We aren't wedded to a particular >>>>>>>> design, and we're drawing inspiration from modern systems like >>>>>>>> Blueprint. >>>>>>>> >>>>>>>> >>>>>> >>>>> >>>> >>> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -25 Years Experience > -Member of the Visual Effects Society (VES) >

