To Paul and the other Fabric crew, I too want to thank you.

The thing I preach whenever possible is that we have to be ready to move
software apps at the drop of a hat (a point made crystal clear to me about
a year ago).
If there is one thing I miss, though, it is ICE. I am happy to use and
explore all the fantastic things Houdini and C4D have to offer (the two
apps I chose, for now), but
the ease of use (compared to Houdini) of ICE is something that I really
long for.

Canvas very may well be the answer to having a tool that can be carried
with me from app-to-app, where I wouldn't have to lose that ICE-like ability
when I have to switch to a different app. The main thing I think you guys
got right was making your tools host program agnostic. So, while that may
not be exactly what happens, under the hood,
it IS the impression I get. It feels like that is basically the goal. If I
am correct about that, well, more power to you guys.

The more open and flexible this stuff can be, the easier our work will be
and the happier *we *will be, even if it means using a software app we
don't care for.
The one constant will be Canvas, and that could help solve a lot of
app-anxiety (or in my case, app-anger).

So, again, thank you all so much.

Perry


On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic <[email protected]>
wrote:

> And I'm sure bunch of guys like me are waiting to see what great minds
> will make for us to start making :) So far it is tool for making tools, and
> we are waiting for tools ;)
> Dumb down version for us artist with just couple buttons and text boxes to
> tweak ;)
>
> On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling <
> [email protected]> wrote:
>
>> I'm just waiting for dat community to start forming, Rray.de's gona need
>> a new category soon, fingers crossed :P
>>
>> On 8 March 2015 at 02:33, Paul Doyle <[email protected]> wrote:
>>
>>> Yes - writing extensions for Fabric is simple, as is wrapping an
>>> existing C/C++ library as a Fabric extension. There are no dependencies on
>>> Fabric Software to build anything, it's all there for developers to build
>>> upon.
>>>
>>> More cool stuff next week, it should get you guys thinking :)
>>>
>>> On 7 March 2015 at 21:25, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> Isn't the theory, that third parties could develop modules for fabric,
>>>> like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
>>>> if not now eventually become theoretically possible for someone to create a
>>>> flip solver for fabric?
>>>>
>>>> (I'm sure that: - One does not simply "A Flip Solver")
>>>>
>>>> Bifrost (at this point) reminds me of a famous Racing horse called
>>>> Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
>>>> into burgers.(most likely).
>>>>
>>>> There is a moral in there somewhere!
>>>>
>>>> On 8 March 2015 at 00:48, Paul Doyle <[email protected]> wrote:
>>>>
>>>>> Certainly for stuff like fluids they've got the pedigree :) I have
>>>>> only seen the public demos though, I'm keen to see what's coming.
>>>>>
>>>>> /diplomacy
>>>>>
>>>>> On 7 March 2015 at 19:36, Raffaele Fragapane <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Surely Bifrost is what you aspire for your product to be when it
>>>>>> grows up, right? ;)
>>>>>>
>>>>>> On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> That's what the alpha is for :) We aren't wedded to a particular
>>>>>>> design, and we're drawing inspiration from modern systems like 
>>>>>>> Blueprint.
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

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