Hi group. :) I´ve been trying to cache a 4 by 3 grid with syflex ICE simulation with the cache manager. The grid has an extra operator: turbulize mesh, on top of it. I´m trying to instance this geometry for a pointcloud. It´s basically an emitter emitting different pictures from an image sequence. 1 per picture.
Since I´m instancing a grid with a live simulation, it´s heavy on the scene once I cross the 300 particles emmited. I´d like to cache it. So I use the cache manager, write and then read to the point cloud. But I loose mySpriteID attributes (even though I select and cache all attributes on the cache´s list), and when I playback I see each frame turning each particle, with each picture from the image sequence. Frame 1 all instances show picture 1, Frame 2, all instances show picture 2...etc... I thought to use the displacement control instance node but then I get the same behavior on the material id than previously described when I cache. My question is: How to turn a live Syflex animation (wind, gravity, bend...etc..) with turbulize mesh operator into an animation clip? so I can offset and not worry about materials playing as repeated sources? Any direction that will help me to point a method, would be greatly appreciated. Thanks. David. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

