Hi group. :) I´ve been trying to cache a 4 by 3 grid with syflex ICE
simulation with the cache manager. The grid has an extra operator:
turbulize mesh, on top of it.
I´m trying to instance this geometry for a pointcloud. It´s basically an
emitter emitting different pictures from an image sequence. 1 per picture.

Since I´m instancing a grid with a live simulation, it´s heavy on the scene
once I cross the 300 particles emmited. I´d like to cache it. So I use the
cache manager, write and then read to the point cloud. But I loose
mySpriteID attributes (even though I select and cache all attributes on the
cache´s list), and when I playback I see each frame turning each particle,
with each picture from the image sequence. Frame 1 all instances show
picture 1, Frame 2, all instances show picture 2...etc...

I thought to use the displacement control instance node but then I get the
same behavior on the material id than previously described when I cache.

My question is: How to turn a live Syflex animation (wind, gravity,
bend...etc..) with turbulize mesh operator into an animation clip? so I can
offset and not worry about materials playing as repeated sources?

Any direction that will help me to point a method, would be greatly
appreciated.
Thanks.
David.

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