Hey Pierre,

about instances losing shape animation on cache playback. 2 things there,
an attribute called shapeinstancetime or similar is not being stored or
read correctly. Here is a quick fix suggestion, take whatever logic is
applied to the uncached instances in the sim and apply it to the cache.
You don't have to apply caches with the cache manager you can read them in
ice with cache on file node then apply additional logic like controlling
shape instance time per particle
 On 21 Apr 2015 01:10, "Pierre Schiller" <[email protected]>
wrote:

> @Rob, thank you for your .scn
> I see you have cached the simulation and then applied a live operator
> (turbulize mesh)
> I see the syflex ICE tree under the simulation operator stack. Grid has a
> syflex sim, grid1 has a turbulize mesh with a cached sim.
>
> My original intent is to cache the syflex sim (via cache manager) write
> it, and then read it so that heavy particle numbers will not crash the
> scene.
> Once It is reading the syflex cache from the main instance grid, I pretend
> to use it on my pCloud to generate many grids (around 300) with a picture
> on them.
> Each individual picture comes from an image sequence.
>
> All works until that point.
>
> Then, when I scrub over my timeline (1-200) I stop on frame 155 to make it
> my initial state for the pCloud. Then the cached simulation that´s reading
> from the
> main instance gets read, I scrub forwards, it plays, all good.
>
> But now I cache the pCloud in order to make the scene simulation the same
> everytime I open it (otherwise random positions on the pCloud will happen,
> and also
> sequenced pictures play along timeline (frame 1 shows picture 1, frame 2
> shows picture 2 in all of the pCloud´s instances).
>
> So once the pCloud is cached, then the main instance grid is read no more
> and thus all the particles are "stuck" in 1 (random) frame of the original
> cached animation
> from the grid. It stays there, but I see no animation for the instanced
> grids on the pCloud.
>
> I´m further explaining the ICE behavior, but I am trying to solve the 2
> questions I posted previous to this comment.
>
> All I´m left with is to launch fulll sim on 300 instances, leave the
> machine overnight on render and hope there will be no changes from the art
> director on the next morning :(
>
> On Mon, Apr 20, 2015 at 5:32 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> If anyone has encounter this ICE graphic on Arnold, please help me with
>> the following question:
>> Could a pCloud use animated cached instance animation and then cache the
>> pCloud with initial state? (say frame 200 as initial state).
>>
>>
>> On Mon, Apr 20, 2015 at 2:10 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> So this is the result so far. I get to cache the pcloud, but then it
>>> doesn´t pick up the deformations (cached) from the papers. So the cached
>>> pcloud just plays the papers but the papers don´t move, they´re freezed in
>>> time, and don´t play the cached animation.
>>>
>>> Any clues to move on with the setup?
>>> Thanks.
>>>
>>> On Mon, Apr 20, 2015 at 11:58 AM, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>> Hi, this is how the original paper (syflex simulation on a 3 x4 grid)
>>>> is live. I´ve been using the cache manager to create a cached clip on the
>>>> mixer (orange color). Works.
>>>> * Then, I use the set instance geometry and control displacement
>>>> instance animation, so that the cached track on the mixer works feeding the
>>>> particle system a different fame for the animation. Works (I can see the
>>>> papers/grids animate)
>>>> * Then I assign the random sequence texture to the instance master with
>>>> the Ice get data ->self.mySpriteID as the time source so the particles will
>>>> pick up the texture a different frame for each picture. Works.
>>>> * I render region on the viewport (I see all instances with different
>>>> pictures from the sequence, and they stay like so until the end of the
>>>> timeline). Works.
>>>>
>>>> I render the timeline, then I don´t see the cached papers move (they
>>>> draw a frame and then another they don´t! (0_0) or some other renders what
>>>> they do is they are following their path curve (flow along curve) and they
>>>> jam 1 or 2 frames and then frame 3 they come back to their trajectories.
>>>>
>>>> I´ll try to upload a video later today...
>>>> Thank you guys for giving me a helping hand with this.
>>>>
>>>> David.
>>>>
>>>> On Sat, Apr 18, 2015 at 6:38 AM, Rob Chapman <[email protected]>
>>>> wrote:
>>>>
>>>>> also, who knows how you currently have this set up in the operator
>>>>> stack. As a heads up, you cannot deform on top of a cache if the
>>>>> deform is in the simulation stack because each frame gets overwritten
>>>>> by the cache. therefore you need to apply it in the modelling region
>>>>> but above the cache / mixer op . I made you a quick example scene with
>>>>> a simple grid with a syflex grid that has been cached and then the Ice
>>>>> turbulize mesh applied correctly afterwards
>>>>>
>>>>>
>>>>> https://drive.google.com/file/d/0B0WD7fSUkxAMRmFvbk9XU0hWMzQ/view?usp=sharing
>>>>>
>>>>>
>>>>>
>>>>> On 18 April 2015 at 09:51, Rob Chapman <[email protected]> wrote:
>>>>> > ok  thats two issues, lets stick with one at a time.
>>>>> >
>>>>> > what you are saying is that turbulize on top of syflex will not work?
>>>>> >  this is to be expected. Are you seeing the additional turbulize
>>>>> > deformation in the viewport?  here I try and see nothing, so if you
>>>>> > want additional deformations on top of a cloth sim best to cache sim
>>>>> > first and then deform on top of that?
>>>>> >
>>>>> > On 18 April 2015 at 07:57, Pierre Schiller
>>>>> > <[email protected]> wrote:
>>>>> >> I'm using SI 2015. I made the syflex setup on ICE. I'm caching via
>>>>> cache
>>>>> >> manager. So all I get is the syflex sim cached but no additional
>>>>> deformation
>>>>> >> (on top of my syflex ice setup I got a turbulize mesh op, which
>>>>> doesnt cache
>>>>> >> either..). Displacement control instance animation isn't helping to
>>>>> offset
>>>>> >> animations once cached.. Will it Help if I upload a vídeo?
>>>>> >> Thanks forma all tour replied guys. Really appreciate it.
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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