Here´s the rest of the workflow on SI-community. Couldn´t solve it. :(
http://www.si-community.com/community/viewtopic.php?f=11&t=5860

On Tue, Apr 21, 2015 at 11:28 AM, Pierre Schiller <
[email protected]> wrote:

> Thank you for that tip Rob. I was reading and caching files with the cache
> node on ice. I wrote my timeline, then set it to read, play (it plays
> forwards but not backwards, and I followed the ICE help) so I stopped using
> it and decided to use Cache manager. But good point, I didn´t think about
> shapeinstance time (which I read on the stat render bar that is calculated
> when it´s a live simulation). On another almost-related-subject I am
> thinking to cluster some points on the syflex sim and then setup a bone
> system parented to those clusters, as to a means of having bone deformation
> on the mixer and end this nightmare. Today I need to do really close ups on
> those grids, and they are still not moving (waving by the syflex sim) as
> was to be expected. I hope that parameter caching would work. Did you have
> a chance to look at the arnold setup for instancing animation I previously
> posted? Is that a way to get this to work? I´m only using mental ray.
>
> Cheers.
>
> On Tue, Apr 21, 2015 at 3:51 AM, Rob Chapman <[email protected]> wrote:
>
>> Hey Pierre,
>>
>> about instances losing shape animation on cache playback. 2 things there,
>> an attribute called shapeinstancetime or similar is not being stored or
>> read correctly. Here is a quick fix suggestion, take whatever logic is
>> applied to the uncached instances in the sim and apply it to the cache.
>> You don't have to apply caches with the cache manager you can read them in
>> ice with cache on file node then apply additional logic like controlling
>> shape instance time per particle
>>  On 21 Apr 2015 01:10, "Pierre Schiller" <[email protected]>
>> wrote:
>>
>>> @Rob, thank you for your .scn
>>> I see you have cached the simulation and then applied a live operator
>>> (turbulize mesh)
>>> I see the syflex ICE tree under the simulation operator stack. Grid has
>>> a syflex sim, grid1 has a turbulize mesh with a cached sim.
>>>
>>> My original intent is to cache the syflex sim (via cache manager) write
>>> it, and then read it so that heavy particle numbers will not crash the
>>> scene.
>>> Once It is reading the syflex cache from the main instance grid, I
>>> pretend to use it on my pCloud to generate many grids (around 300) with a
>>> picture on them.
>>> Each individual picture comes from an image sequence.
>>>
>>> All works until that point.
>>>
>>> Then, when I scrub over my timeline (1-200) I stop on frame 155 to make
>>> it my initial state for the pCloud. Then the cached simulation that´s
>>> reading from the
>>> main instance gets read, I scrub forwards, it plays, all good.
>>>
>>> But now I cache the pCloud in order to make the scene simulation the
>>> same everytime I open it (otherwise random positions on the pCloud will
>>> happen, and also
>>> sequenced pictures play along timeline (frame 1 shows picture 1, frame 2
>>> shows picture 2 in all of the pCloud´s instances).
>>>
>>> So once the pCloud is cached, then the main instance grid is read no
>>> more and thus all the particles are "stuck" in 1 (random) frame of the
>>> original cached animation
>>> from the grid. It stays there, but I see no animation for the instanced
>>> grids on the pCloud.
>>>
>>> I´m further explaining the ICE behavior, but I am trying to solve the 2
>>> questions I posted previous to this comment.
>>>
>>> All I´m left with is to launch fulll sim on 300 instances, leave the
>>> machine overnight on render and hope there will be no changes from the art
>>> director on the next morning :(
>>>
>>> On Mon, Apr 20, 2015 at 5:32 PM, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>> If anyone has encounter this ICE graphic on Arnold, please help me with
>>>> the following question:
>>>> Could a pCloud use animated cached instance animation and then cache
>>>> the pCloud with initial state? (say frame 200 as initial state).
>>>>
>>>>
>>>> On Mon, Apr 20, 2015 at 2:10 PM, Pierre Schiller <
>>>> [email protected]> wrote:
>>>>
>>>>> So this is the result so far. I get to cache the pcloud, but then it
>>>>> doesn´t pick up the deformations (cached) from the papers. So the cached
>>>>> pcloud just plays the papers but the papers don´t move, they´re freezed in
>>>>> time, and don´t play the cached animation.
>>>>>
>>>>> Any clues to move on with the setup?
>>>>> Thanks.
>>>>>
>>>>> On Mon, Apr 20, 2015 at 11:58 AM, Pierre Schiller <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi, this is how the original paper (syflex simulation on a 3 x4 grid)
>>>>>> is live. I´ve been using the cache manager to create a cached clip on the
>>>>>> mixer (orange color). Works.
>>>>>> * Then, I use the set instance geometry and control displacement
>>>>>> instance animation, so that the cached track on the mixer works feeding 
>>>>>> the
>>>>>> particle system a different fame for the animation. Works (I can see the
>>>>>> papers/grids animate)
>>>>>> * Then I assign the random sequence texture to the instance master
>>>>>> with the Ice get data ->self.mySpriteID as the time source so the 
>>>>>> particles
>>>>>> will pick up the texture a different frame for each picture. Works.
>>>>>> * I render region on the viewport (I see all instances with different
>>>>>> pictures from the sequence, and they stay like so until the end of the
>>>>>> timeline). Works.
>>>>>>
>>>>>> I render the timeline, then I don´t see the cached papers move (they
>>>>>> draw a frame and then another they don´t! (0_0) or some other renders 
>>>>>> what
>>>>>> they do is they are following their path curve (flow along curve) and 
>>>>>> they
>>>>>> jam 1 or 2 frames and then frame 3 they come back to their trajectories.
>>>>>>
>>>>>> I´ll try to upload a video later today...
>>>>>> Thank you guys for giving me a helping hand with this.
>>>>>>
>>>>>> David.
>>>>>>
>>>>>> On Sat, Apr 18, 2015 at 6:38 AM, Rob Chapman <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> also, who knows how you currently have this set up in the operator
>>>>>>> stack. As a heads up, you cannot deform on top of a cache if the
>>>>>>> deform is in the simulation stack because each frame gets overwritten
>>>>>>> by the cache. therefore you need to apply it in the modelling region
>>>>>>> but above the cache / mixer op . I made you a quick example scene
>>>>>>> with
>>>>>>> a simple grid with a syflex grid that has been cached and then the
>>>>>>> Ice
>>>>>>> turbulize mesh applied correctly afterwards
>>>>>>>
>>>>>>>
>>>>>>> https://drive.google.com/file/d/0B0WD7fSUkxAMRmFvbk9XU0hWMzQ/view?usp=sharing
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 18 April 2015 at 09:51, Rob Chapman <[email protected]> wrote:
>>>>>>> > ok  thats two issues, lets stick with one at a time.
>>>>>>> >
>>>>>>> > what you are saying is that turbulize on top of syflex will not
>>>>>>> work?
>>>>>>> >  this is to be expected. Are you seeing the additional turbulize
>>>>>>> > deformation in the viewport?  here I try and see nothing, so if you
>>>>>>> > want additional deformations on top of a cloth sim best to cache
>>>>>>> sim
>>>>>>> > first and then deform on top of that?
>>>>>>> >
>>>>>>> > On 18 April 2015 at 07:57, Pierre Schiller
>>>>>>> > <[email protected]> wrote:
>>>>>>> >> I'm using SI 2015. I made the syflex setup on ICE. I'm caching
>>>>>>> via cache
>>>>>>> >> manager. So all I get is the syflex sim cached but no additional
>>>>>>> deformation
>>>>>>> >> (on top of my syflex ice setup I got a turbulize mesh op, which
>>>>>>> doesnt cache
>>>>>>> >> either..). Displacement control instance animation isn't helping
>>>>>>> to offset
>>>>>>> >> animations once cached.. Will it Help if I upload a vídeo?
>>>>>>> >> Thanks forma all tour replied guys. Really appreciate it.
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>> Cinema & TV production
>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>> Cinema & TV production
>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
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>



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