I'm using this and its working pretty good Corrective shapes using bonus tools from Maya 2013 <https://www.youtube.com/watch?v=egoYATyNAaA>
2015-04-20 21:15 GMT+02:00 Sofronis Efstathiou < sefstath...@bournemouth.ac.uk>: > Thanks batman! > > > > Sofronis (Saf) Efstathiou > > Postgraduate Framework Leader and BFX Competition & Festival Director > > Computer Animation Academic Group > > *National Centre for Computer Animation* > > > Email: sefstath...@bournemouth.ac.uk > > > > Tel: +44 (0) 1202 965805 > > > > Profile: http://uk.linkedin.com/in/sofronisefstathiou > > > Student Work: > > http://www.youtube.com/NCCA3DAnimation > > http://www.youtube.com/NCCADigitalFX > > http://www.youtube.com/NCCAAnimation > > > > [image: Description: Description: > C:\Users\sefstathiou\Pictures\nccalogo.jpg] > <http://ncca.bournemouth.ac.uk/> [image: Description: Description: > C:\Users\sefstathiou\Documents\My > Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png] > <http://www.bfxfestival.com/> > > > > > > [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] > > > > *Awarded for world-class computer animation teaching * > > *with wide scientific and creative applications* > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Kubicek > *Sent:* 20 April 2015 06:49 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Pose based deformations/corrections in Maya > > > > This might be helpful too: > > https://vimeo.com/120117324 > > > > Hi, > > > > Quick question – has anyone seen this way of creating pose based > deformations/corrections in Maya, we are not having much success - > > > > https://www.youtube.com/watch?v=t6ab0kKBlHQ > > > > When I try to implement this (it’s not that hard – like an input and > output between two nodes!), I get a few problems. For example, it appears > that this only works correctly if the manipulation of the points is > sympathetic to Global transforms. If I try for example to rotate the lower > leg backwards, and move some points around the knee and calf to simulate a > better pose deformation; when I reset the joints back to zero, the points > do not keep their relative offsets correctly. Instead it appears the > offsets are global values - not relative. Therefore the points begin to > collapse into the mesh. I know there are a few plugins we can use - but > thought this may have been a tidier approach. > > > > Anyway – if anyone got it to work we would love to know. > > > > Cheers > > > > Sofronis (Saf) Efstathiou > > Postgraduate Framework Leader and BFX Competition & Festival Director > > Computer Animation Academic Group > > *National Centre for Computer Animation* > > > Email: sefstath...@bournemouth.ac.uk > > > > Tel: +44 (0) 1202 965805 > > > > Profile: http://uk.linkedin.com/in/sofronisefstathiou > > > Student Work: > > http://www.youtube.com/NCCA3DAnimation > > http://www.youtube.com/NCCADigitalFX > > http://www.youtube.com/NCCAAnimation > > > > [image: Description: Description: > C:\Users\sefstathiou\Pictures\nccalogo.jpg] > <http://ncca.bournemouth.ac.uk/> [image: Description: Description: > C:\Users\sefstathiou\Documents\My > Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png] > <http://www.bfxfestival.com/> > > > > > > [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] > > > > *Awarded for world-class computer animation teaching * > > *with wide scientific and creative applications* > > > > BU is a Disability Two Ticks Employer and has signed up to the Mindful > Employer charter. 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