I have a complex vehicle which is animated in Maya and needs to be exported
to Softimage for shading and rendering. I am using Crate for export and
import, having a shaded Master model in Softimage and attaching animation
only to the existing geometry. There are some snags though, and the Crate
documenTation is kind of slim on this, so I thought I would ask the Alembic
savvy people here.

The model is rigged so rigid geometry is constrained to a hierarchial rig
which is then animated. Hierarchial meaning for instance a crane arm with
several hinged parts. There are deformed tubes which are part of the crane
arm, so eventually I need  pointcache  as well as SRT exported.

When I use the built in Maya alembic exporter I get almost all of the
animation, but it seems certain constraints are nok baked and exported,
plus a few parts jump to wrong positions where identically named parts
(with individual numbering) are positioned. Using Crate I can export the
geometry with animation and import the whole thing fine, but when I try
attaching the same file animation to existing geometry (the shaded master
model) I only get the top hierarchy controllers SRT. The naming is
identical and I strip Maya namespaces, so that should not be a factor.

How do you guys manage a Crate workflow similar to this and are there any
particular pitfalls, or do's and don'ts? Specifically I fail to find the
various export options comprehensively documented, so it is a bit unclear
how to be sure to export pointcache for deformed objects and SRT for rigid
ones.

Any insight in this wil be much appreciated - thanks!

Cheers
Morten

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