Yeah sounds tricky with so many objects! Good luck...


Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 22 April 2015 at 13:20, Morten Bartholdy <[email protected]> wrote:

>   I am not using the rig in XSI, just the render geometry in its
> hierarchy.
>
>
>
> Thanks for the illustrative ppg's :)
>
>
>
>
>
> Morten
>
>
>
> Den 22. april 2015 kl. 13:34 skrev Simon Reeves <[email protected]>:
>
>   How much rig are you keeping in XSI for your render model?
>
> Personally I would prefer to only export the meshes from maya, without
> hierarchy (and have none in xsi).
>
>  Doing that with crate doesn't *only* export deforming point caches, it
> will export kinematics if the object is being animated in a hierarchy
>
> I did a simple test like that
>
>  *- Null* (animated)
>  *  - Null* (animated)
>  *    - Geo* <-- export without hierarchy as point cache only
>
>  [image: Inline images 2]
>
> XSI:
>  *Model*
>  * - Geo*
>
>  Select the *Model*  import alembic with these settings
>
>    [image: Inline images 1]
> That should attach the cache to any objects in the selected model (import
> root selection) that match the object names in the .abc file
>
> strip namespaces (likely you need to)
> add the time control to the model rather than scene root (optional)
>
> And that attached cache to the kinematics so the object is rotating not
> just deforming.
>
> I hope that's helpful! Sorry if it's too simplistic!
>
>
>
>
>
>
>
> Simon Reeves
>  London, UK
>  * [email protected] <[email protected]> *
>  * www.simonreeves.com <http://www.simonreeves.com> *
>  * www.analogstudio.co.uk <http://www.analogstudio.co.uk> *
>
>  On 22 April 2015 at 09:23, Morten Bartholdy < [email protected] > wrote:
>
>
>   I have a complex vehicle which is animated in Maya and needs to be
> exported to Softimage for shading and rendering. I am using Crate for
> export and import, having a shaded Master model in Softimage and attaching
> animation only to the existing geometry. There are some snags though, and
> the Crate documenTation is kind of slim on this, so I thought I would ask
> the Alembic savvy people here.
>
>
>    The model is rigged so rigid geometry is constrained to a hierarchial
> rig which is then animated. Hierarchial meaning for instance a crane arm
> with several hinged parts. There are deformed tubes which are part of the
> crane arm, so eventually I need  pointcache  as well as SRT exported.
>
>
>    When I use the built in Maya alembic exporter I get almost all of the
> animation, but it seems certain constraints are nok baked and exported,
> plus a few parts jump to wrong positions where identically named parts
> (with individual numbering) are positioned. Using Crate I can export the
> geometry with animation and import the whole thing fine, but when I try
> attaching the same file animation to existing geometry (the shaded master
> model) I only get the top hierarchy controllers SRT. The naming is
> identical and I strip Maya namespaces, so that should not be a factor.
>
>
>    How do you guys manage a Crate workflow similar to this and are there
> any particular pitfalls, or do's and don'ts? Specifically I fail to find
> the various export options comprehensively documented, so it is a bit
> unclear how to be sure to export pointcache for deformed objects and SRT
> for rigid ones.
>
>
>    Any insight in this wil be much appreciated - thanks!
>
>
>    Cheers
>
>  Morten
>
>
>
>
>

Reply via email to