I agree with Simon, if it's only for rendering I would export just the
geometry with flattened hierarchy and transforms, will be a light cache
that way if you don't have any deformations.

On Wed, Apr 22, 2015 at 1:34 PM, Simon Reeves <[email protected]> wrote:

> How much rig are you keeping in XSI for your render model?
>
> Personally I would prefer to only export the meshes from maya, without
> hierarchy (and have none in xsi).
>
> Doing that with crate doesn't *only* export deforming point caches, it
> will export kinematics if the object is being animated in a hierarchy
>
> I did a simple test like that
>
> *- Null* (animated)
> *  - Null* (animated)
> *    - Geo* <-- export without hierarchy as point cache only
>
> [image: Inline images 2]
>
> XSI:
> *Model*
> * - Geo*
>
> Select the *Model* import alembic with these settings
>
>  [image: Inline images 1]
> That should attach the cache to any objects in the selected model (import
> root selection) that match the object names in the .abc file
>
> strip namespaces (likely you need to)
> add the time control to the model rather than scene root (optional)
>
> And that attached cache to the kinematics so the object is rotating not
> just deforming.
>
> I hope that's helpful! Sorry if it's too simplistic!
>
>
>
>
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 22 April 2015 at 09:23, Morten Bartholdy <[email protected]> wrote:
>
>>   I have a complex vehicle which is animated in Maya and needs to be
>> exported to Softimage for shading and rendering. I am using Crate for
>> export and import, having a shaded Master model in Softimage and attaching
>> animation only to the existing geometry. There are some snags though, and
>> the Crate documenTation is kind of slim on this, so I thought I would ask
>> the Alembic savvy people here.
>>
>>
>>    The model is rigged so rigid geometry is constrained to a hierarchial
>> rig which is then animated. Hierarchial meaning for instance a crane arm
>> with several hinged parts. There are deformed tubes which are part of the
>> crane arm, so eventually I need  pointcache  as well as SRT exported.
>>
>>
>>    When I use the built in Maya alembic exporter I get almost all of the
>> animation, but it seems certain constraints are nok baked and exported,
>> plus a few parts jump to wrong positions where identically named parts
>> (with individual numbering) are positioned. Using Crate I can export the
>> geometry with animation and import the whole thing fine, but when I try
>> attaching the same file animation to existing geometry (the shaded master
>> model) I only get the top hierarchy controllers SRT. The naming is
>> identical and I strip Maya namespaces, so that should not be a factor.
>>
>>
>>    How do you guys manage a Crate workflow similar to this and are there
>> any particular pitfalls, or do's and don'ts? Specifically I fail to find
>> the various export options comprehensively documented, so it is a bit
>> unclear how to be sure to export pointcache for deformed objects and SRT
>> for rigid ones.
>>
>>
>>    Any insight in this wil be much appreciated - thanks!
>>
>>
>>    Cheers
>>
>>  Morten
>>
>>
>>
>

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