I am not using the rig in XSI, just the render geometry in its hierarchy.

Thanks for the illustrative ppg's :)


Morten



Den 22. april 2015 kl. 13:34 skrev Simon Reeves <[email protected]>:

> How much rig are you keeping in XSI for your render model?
> 
> Personally I would prefer to only export the meshes from maya, without
> hierarchy (and have none in xsi).
> 
> Doing that with crate doesn't only export deforming point caches, it will
> export kinematics if the object is being animated in a hierarchy
> 
> I did a simple test like that
> 
> - Null (animated)
>   - Null (animated)
>     - Geo <-- export without hierarchy as point cache only
> 
> [Inline images 2]
> 
> XSI:
> Model
>  - Geo
> 
> Select the Model  import alembic with these settings
> 
>   [Inline images 1]
> That should attach the cache to any objects in the selected model (import
> root selection) that match the object names in the .abc file
> 
> strip namespaces (likely you need to)
> add the time control to the model rather than scene root (optional)
> 
> And that attached cache to the kinematics so the object is rotating not
> just deforming.
> 
> I hope that's helpful! Sorry if it's too simplistic!
> 
> 
> 
> 
> 
> 
> 
> Simon Reeves
> London, UK
> [email protected] <mailto:[email protected]>
> www.simonreeves.com <http://www.simonreeves.com>
> www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> 
> On 22 April 2015 at 09:23, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > I have a complex vehicle which is animated in Maya and needs to be exported
> > to Softimage for shading and rendering. I am using Crate for export and
> > import, having a shaded Master model in Softimage and attaching animation
> > only to the existing geometry. There are some snags though, and the Crate
> > documenTation is kind of slim on this, so I thought I would ask the Alembic
> > savvy people here.
> > 
> > The model is rigged so rigid geometry is constrained to a hierarchial rig
> > which is then animated. Hierarchial meaning for instance a crane arm with
> > several hinged parts. There are deformed tubes which are part of the crane
> > arm, so eventually I need  pointcache  as well as SRT exported.
> > 
> > When I use the built in Maya alembic exporter I get almost all of the
> > animation, but it seems certain constraints are nok baked and exported,
> > plus a few parts jump to wrong positions where identically named parts
> > (with individual numbering) are positioned. Using Crate I can export the
> > geometry with animation and import the whole thing fine, but when I try
> > attaching the same file animation to existing geometry (the shaded master
> > model) I only get the top hierarchy controllers SRT. The naming is
> > identical and I strip Maya namespaces, so that should not be a factor.
> > 
> > How do you guys manage a Crate workflow similar to this and are there any
> > particular pitfalls, or do's and don'ts? Specifically I fail to find the
> > various export options comprehensively documented, so it is a bit unclear
> > how to be sure to export pointcache for deformed objects and SRT for rigid
> > ones.
> > 
> > Any insight in this wil be much appreciated - thanks!
> > 
> > Cheers
> > Morten
> > 

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