I am not using the rig in XSI, just the render geometry in its hierarchy. Thanks for the illustrative ppg's :)
Morten Den 22. april 2015 kl. 13:34 skrev Simon Reeves <[email protected]>: > How much rig are you keeping in XSI for your render model? > > Personally I would prefer to only export the meshes from maya, without > hierarchy (and have none in xsi). > > Doing that with crate doesn't only export deforming point caches, it will > export kinematics if the object is being animated in a hierarchy > > I did a simple test like that > > - Null (animated) > - Null (animated) > - Geo <-- export without hierarchy as point cache only > > [Inline images 2] > > XSI: > Model > - Geo > > Select the Model import alembic with these settings > > [Inline images 1] > That should attach the cache to any objects in the selected model (import > root selection) that match the object names in the .abc file > > strip namespaces (likely you need to) > add the time control to the model rather than scene root (optional) > > And that attached cache to the kinematics so the object is rotating not > just deforming. > > I hope that's helpful! Sorry if it's too simplistic! > > > > > > > > Simon Reeves > London, UK > [email protected] <mailto:[email protected]> > www.simonreeves.com <http://www.simonreeves.com> > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > On 22 April 2015 at 09:23, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > I have a complex vehicle which is animated in Maya and needs to be exported > > to Softimage for shading and rendering. I am using Crate for export and > > import, having a shaded Master model in Softimage and attaching animation > > only to the existing geometry. There are some snags though, and the Crate > > documenTation is kind of slim on this, so I thought I would ask the Alembic > > savvy people here. > > > > The model is rigged so rigid geometry is constrained to a hierarchial rig > > which is then animated. Hierarchial meaning for instance a crane arm with > > several hinged parts. There are deformed tubes which are part of the crane > > arm, so eventually I need pointcache as well as SRT exported. > > > > When I use the built in Maya alembic exporter I get almost all of the > > animation, but it seems certain constraints are nok baked and exported, > > plus a few parts jump to wrong positions where identically named parts > > (with individual numbering) are positioned. Using Crate I can export the > > geometry with animation and import the whole thing fine, but when I try > > attaching the same file animation to existing geometry (the shaded master > > model) I only get the top hierarchy controllers SRT. The naming is > > identical and I strip Maya namespaces, so that should not be a factor. > > > > How do you guys manage a Crate workflow similar to this and are there any > > particular pitfalls, or do's and don'ts? Specifically I fail to find the > > various export options comprehensively documented, so it is a bit unclear > > how to be sure to export pointcache for deformed objects and SRT for rigid > > ones. > > > > Any insight in this wil be much appreciated - thanks! > > > > Cheers > > Morten > >

