I guess the stupid answer is to use instances and have them assigned to different shaders :-/ But would be cool to know how to do this with straight particles and no instancing!
On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel <[email protected]> wrote: > Is it possible to carry some kind of point data over to the render tree so > I can assign different shaders/materials to specific particles? I have a > bunch of flying cubes...I want some to look like glass, some to look like > metal, etc. I'm hoping to not have multiple clouds. To further complicate > it...trying to do this with redshift. Any suggestions? > > Kris >

