I guess the stupid answer is to use instances and have them assigned to
different shaders :-/ But would be cool to know how to do this with
straight particles and no instancing!

On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel <[email protected]> wrote:

> Is it possible to carry some kind of point data over to the render tree so
> I can assign different shaders/materials to specific particles? I have a
> bunch of flying cubes...I want some to look like glass, some to look like
> metal, etc. I'm hoping to not have multiple clouds. To further complicate
> it...trying to do this with redshift. Any suggestions?
>
> Kris
>

Reply via email to