Sweet...thanks Rob! That's what I was thinking.

On Tue, Apr 28, 2015 at 5:44 PM, Rob Chapman <[email protected]> wrote:

> just set a custom attribute per particle and use it in the render tree
>
>
> http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg
>
>
>
> On 28 April 2015 at 21:54, Kris Rivel <[email protected]> wrote:
> > Is it possible to carry some kind of point data over to the render tree
> so I
> > can assign different shaders/materials to specific particles? I have a
> bunch
> > of flying cubes...I want some to look like glass, some to look like
> metal,
> > etc. I'm hoping to not have multiple clouds. To further complicate
> > it...trying to do this with redshift. Any suggestions?
> >
> > Kris
>

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