just set a custom attribute per particle and use it in the render tree

http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg



On 28 April 2015 at 21:54, Kris Rivel <[email protected]> wrote:
> Is it possible to carry some kind of point data over to the render tree so I
> can assign different shaders/materials to specific particles? I have a bunch
> of flying cubes...I want some to look like glass, some to look like metal,
> etc. I'm hoping to not have multiple clouds. To further complicate
> it...trying to do this with redshift. Any suggestions?
>
> Kris

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