just set a custom attribute per particle and use it in the render tree http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg
On 28 April 2015 at 21:54, Kris Rivel <[email protected]> wrote: > Is it possible to carry some kind of point data over to the render tree so I > can assign different shaders/materials to specific particles? I have a bunch > of flying cubes...I want some to look like glass, some to look like metal, > etc. I'm hoping to not have multiple clouds. To further complicate > it...trying to do this with redshift. Any suggestions? > > Kris

