Hey Oscar
Sorry for the stoopid question, but how would I use the info in that link if I want to apply it to color?
Thanks
G

On 22/05/2015 04:56, Gerbrand Nel wrote:
Thanks guys. I figured it out in houdini by some miracle, but I might come back to soft, so this helps allot.

On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez <[email protected] <mailto:[email protected]>> wrote:

    Here is how you can move vertex to poly data as an array and then
    you can average that array to get a solid color per face
    http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/

    On Thu, May 21, 2015 at 11:43 AM, Simon Reeves
    <[email protected] <mailto:[email protected]>> wrote:

        Have to use 'node' stuff when it comes to vertex colours it
        seems, I don't know much about that, though I managed to get
        texture map > vertex colours

        Inline images 2

        Then I read again and thought that might only be 50% of the
        way there, vertex colours may not be that helpful if you want
        color per poly? How would you do that... Bevel ;) kinda works..

        Inline images 1




        Simon Reeves
        London, UK
        /[email protected] <mailto:[email protected]>/
        /www.simonreeves.com <http://www.simonreeves.com>/
        /www.analogstudio.co.uk <http://www.analogstudio.co.uk>//
        /

        On 21 May 2015 at 04:59, Gerbrand Nel <[email protected]
        <mailto:[email protected]>> wrote:

            Hey guys.
            I have to camera project footage onto a low poly object,
            and then average all the colors per polygon to set the
            color of each polygon.
            I thought of using particles colored by the emitters
            texturemap, but I cant figure out how to average the
            colors per polygon, and then set it to the vertex color.
            As always I need to solve this problem yesterday, so any
            help would be awesome.
            Thanks smart people!
            G





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