Hey Oscar
Sorry for the stoopid question, but how would I use the info in that
link if I want to apply it to color?
Thanks
G
On 22/05/2015 04:56, Gerbrand Nel wrote:
Thanks guys. I figured it out in houdini by some miracle, but I might
come back to soft, so this helps allot.
On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez
<[email protected] <mailto:[email protected]>> wrote:
Here is how you can move vertex to poly data as an array and then
you can average that array to get a solid color per face
http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/
On Thu, May 21, 2015 at 11:43 AM, Simon Reeves
<[email protected] <mailto:[email protected]>> wrote:
Have to use 'node' stuff when it comes to vertex colours it
seems, I don't know much about that, though I managed to get
texture map > vertex colours
Inline images 2
Then I read again and thought that might only be 50% of the
way there, vertex colours may not be that helpful if you want
color per poly? How would you do that... Bevel ;) kinda works..
Inline images 1
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]>/
/www.simonreeves.com <http://www.simonreeves.com>/
/www.analogstudio.co.uk <http://www.analogstudio.co.uk>//
/
On 21 May 2015 at 04:59, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey guys.
I have to camera project footage onto a low poly object,
and then average all the colors per polygon to set the
color of each polygon.
I thought of using particles colored by the emitters
texturemap, but I cant figure out how to average the
colors per polygon, and then set it to the vertex color.
As always I need to solve this problem yesterday, so any
help would be awesome.
Thanks smart people!
G