Sorry for the late reply Oscar, and thanks for the file!!
G
On 22/05/2015 14:30, Oscar Juarez wrote:
Hey Gerbrand,

Here is a scene file with a simple example.

https://www.dropbox.com/s/mtxishmig50w7x6/averageColorPerPoly.scn?dl=0

On Fri, May 22, 2015 at 9:19 AM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey Oscar
    Sorry for the stoopid question, but how would I use the info in
    that link if I want to apply it to color?
    Thanks
    G


    On 22/05/2015 04:56, Gerbrand Nel wrote:
    Thanks guys. I figured it out in houdini by some miracle, but I
    might come back to soft, so this helps allot.

    On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez
    <[email protected] <mailto:[email protected]>> wrote:

        Here is how you can move vertex to poly data as an array and
        then you can average that array to get a solid color per face
        http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/

        On Thu, May 21, 2015 at 11:43 AM, Simon Reeves
        <[email protected] <mailto:[email protected]>> wrote:

            Have to use 'node' stuff when it comes to vertex colours
            it seems, I don't know much about that, though I managed
            to get texture map > vertex colours

            Inline images 2

            Then I read again and thought that might only be 50% of
            the way there, vertex colours may not be that helpful if
            you want color per poly? How would you do that... Bevel
            ;) kinda works..

            Inline images 1




            Simon Reeves
            London, UK
            /[email protected] <mailto:[email protected]>/
            /www.simonreeves.com <http://www.simonreeves.com>/
            /www.analogstudio.co.uk <http://www.analogstudio.co.uk>//
            /

            On 21 May 2015 at 04:59, Gerbrand Nel <[email protected]
            <mailto:[email protected]>> wrote:

                Hey guys.
                I have to camera project footage onto a low poly
                object, and then average all the colors per polygon
                to set the color of each polygon.
                I thought of using particles colored by the emitters
                texturemap, but I cant figure out how to average the
                colors per polygon, and then set it to the vertex color.
                As always I need to solve this problem yesterday, so
                any help would be awesome.
                Thanks smart people!
                G







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