Ehm...

MGS4 meets Assassin's Creed <https://youtu.be/U-DrkSQLHsk?t=1m45s>

As far sa I remember:
Konami
Sega
Square Enix
Crytek
Namco
Capcom
Others probably...

2015-05-28 17:57 GMT+02:00 Luc-Eric Rousseau <[email protected]>:

> Or it might have been Sega or Capcomp.. it was definitely one of these
> three big japan Softimage client.
> This was all about transferring uv and weighting between game
> characters and same and different resolutions.
>
> On 27 May 2015 at 21:13, Martin Contel <[email protected]> wrote:
> > Really, for Square?! :)
> >
> > There are still lots of XSI seats here, all of them on the game
> development
> > teams. At Visual Works (the CG cinematics division) everything is Maya
> and a
> > tinny bit of Houdini.
> >
> > Cheers,
> >
> > --
> > Martin Contel
> > CG Supervisor
> > Square Enix (Visual Works Division)
> >
> > On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau <[email protected]
> >
> > wrote:
> >>
> >> GATOR was developed for/with one of our main game customers, Square I
> >> think.
> >> I'm not aware of a Gator "sdk", what is that?
> >> There are attribute transfers in other apps, but it's generally
> >> separate tools for textures
> >> vs rigging things, reflecting on their architecture vs XSI
>

Reply via email to