Ehm... MGS4 meets Assassin's Creed <https://youtu.be/U-DrkSQLHsk?t=1m45s>
As far sa I remember: Konami Sega Square Enix Crytek Namco Capcom Others probably... 2015-05-28 17:57 GMT+02:00 Luc-Eric Rousseau <[email protected]>: > Or it might have been Sega or Capcomp.. it was definitely one of these > three big japan Softimage client. > This was all about transferring uv and weighting between game > characters and same and different resolutions. > > On 27 May 2015 at 21:13, Martin Contel <[email protected]> wrote: > > Really, for Square?! :) > > > > There are still lots of XSI seats here, all of them on the game > development > > teams. At Visual Works (the CG cinematics division) everything is Maya > and a > > tinny bit of Houdini. > > > > Cheers, > > > > -- > > Martin Contel > > CG Supervisor > > Square Enix (Visual Works Division) > > > > On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau <[email protected] > > > > wrote: > >> > >> GATOR was developed for/with one of our main game customers, Square I > >> think. > >> I'm not aware of a Gator "sdk", what is that? > >> There are attribute transfers in other apps, but it's generally > >> separate tools for textures > >> vs rigging things, reflecting on their architecture vs XSI >

