Thank you Bradley, for that acquintance. I thought Blender guys were the
ones who ideally found that method exploit, I´ve seen them in a lot of
their rigs
(low cage deformer aided by weights from bones, to drive more complex
bodies/facials)... I´m glad that came from softimage.
Not surprisingly all SI people on Japan is migrating to Blender....

On Wed, May 27, 2015 at 4:09 PM, Bradley Gabe <[email protected]> wrote:

> Another thing I *loved* about GATOR was the ability to apply it as a live
> operator. As with so many other things in Soft, you could use it creatively
> as a tool in ways the designers probably never imagined.
>
> For example, using real time GATOR to apply an envelope from a very low
> dense mesh to a full resolution mesh: Having the rig in ROM poses in one
> view to see the deformation result, as you adjust the vertex points on the
> low res mesh in rest pose in another view. The fact that you could add
> additional vertex points to the low res mesh as needed to tune the envelope
> result was icing on the cake.
>
>
> On Wed, May 27, 2015 at 1:28 PM, Eric Turman <[email protected]> wrote:
>
>> GATOR is so useful, it has saved so many productions for me; including
>> ones that went supercritical because of Maya, I just imported into Soft and
>> all the attribute issues went away. Even last year when I had to do several
>> freelance Maya rigs, I brought it into Soft when It was time to point
>> weight and avoided the headaches associated with Maya.
>>
>>


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