Thank you Bradley, for that acquintance. I thought Blender guys were the ones who ideally found that method exploit, I´ve seen them in a lot of their rigs (low cage deformer aided by weights from bones, to drive more complex bodies/facials)... I´m glad that came from softimage. Not surprisingly all SI people on Japan is migrating to Blender....
On Wed, May 27, 2015 at 4:09 PM, Bradley Gabe <[email protected]> wrote: > Another thing I *loved* about GATOR was the ability to apply it as a live > operator. As with so many other things in Soft, you could use it creatively > as a tool in ways the designers probably never imagined. > > For example, using real time GATOR to apply an envelope from a very low > dense mesh to a full resolution mesh: Having the rig in ROM poses in one > view to see the deformation result, as you adjust the vertex points on the > low res mesh in rest pose in another view. The fact that you could add > additional vertex points to the low res mesh as needed to tune the envelope > result was icing on the cake. > > > On Wed, May 27, 2015 at 1:28 PM, Eric Turman <[email protected]> wrote: > >> GATOR is so useful, it has saved so many productions for me; including >> ones that went supercritical because of Maya, I just imported into Soft and >> all the attribute issues went away. Even last year when I had to do several >> freelance Maya rigs, I brought it into Soft when It was time to point >> weight and avoided the headaches associated with Maya. >> >> -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

