Really, for Square?! :)

There are still lots of XSI seats here, all of them on the game development
teams. At Visual Works (the CG cinematics division) everything is Maya and
a tinny bit of Houdini.

Cheers,

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau <[email protected]>
wrote:

> GATOR was developed for/with one of our main game customers, Square I
> think.
> I'm not aware of a Gator "sdk", what is that?
> There are attribute transfers in other apps, but it's generally
> separate tools for textures
> vs rigging things, reflecting on their architecture vs XSI
>
> On 27 May 2015 at 19:27, Matt Lind <[email protected]> wrote:
> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not in
> > 2008.
> >
> > GATOR was largely tailored for those switching applications and doing
> > rigging in a film/video pipeline.  For games development, GATOR has less
> use
> > out-of-the-box as the very things that made it nice for exchanging data
> > between XSI and Maya, for example, were the very same features that
> tripped
> > up game artists trying to do simpler things quickly in heavy repetition.
> >
> > I wrote a command based version of the tool using the GATOR SDK as
> artists
> > needed more micro-management of meshes and transfers.  Artists used it to
> > transfer UV's, normals, vertex colors, envelope weights, and many other
> > features.  I also extended, as well as exposed, many features from the
> SDK
> > GATOR did not expose directly such as transferring attributes in local
> > space, by raycasting, distance limits, transferring only selected
> > subcomponents, correcting numerical flaws found in UV transfer, and so
> on.
> > However, my use of the GATOR SDK was not limited to replicating the tool
> as
> > a command.  I also used it heavily for other tasks which weren't strictly
> > related to attribute transfer tasks such as animation remapping, pose
> > transfer, mesh fitting, and interactive editing of normals and
> symmetrical
> > envelope weighting of asymmetrical characters.
> >
> > To hear other applications don't have a GATOR equivalent in this day and
> age
> > is surprising considering it's so universally useful and isn't rocket
> > science to develop.  If you know anything about tree data structures and
> > linear algebra, you can write your own (even if it's not as efficient as
> > GATOR).  What makes the GATOR SDK nice is the algorithm is very fast,
> > accurate, and relatively easy to use.  Reverse lookups of subcomponents
> is a
> > pain as GATOR worked on triangles, not polygons, but that's minor
> compared
> > to all the benefits it provides.
>

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