I´m sorry I don´t have the *exact* video links (because those were *features* back in their day when they first appeared). But this one shows how Substance "copies" UV attributes to another mesh. The real demo videos for both calms (on substance painter and Mari) showed some resemblance of what Gator does, when overlapping one mesh over the other. (substance and Mari don´t need to do that, all though it´s recommended). https://www.youtube.com/watch?v=Kak9zPIRiY4
On Wed, May 27, 2015 at 2:05 PM, Luc-Eric Rousseau <[email protected]> wrote: > Sorry, what are you reacting to in Substance Designer and Mari? What's > the link with transferring vertex attributes in XSI? > > On 27 May 2015 at 13:22, Pierre Schiller <[email protected]> > wrote: > >> Thank you for sharing, you guys. I think the video is self explanatory. >> Mari and Substance workflows aren´t as easy as 2 clicks... >> >> On Wed, May 27, 2015 at 7:58 AM, Chris Johnson <[email protected]> >> wrote: >> >>> I used this just the other day for someone at the office as no other >>> software here could transfer UV's! I felt like Superman....till I closed >>> the software and went back to working in Max. : ( >>> >>> On Wed, May 27, 2015 at 2:55 AM, Nicolas Esposito <[email protected]> >>> wrote: >>> >>>> I'm using Gator daily...its unbelievable how usefull it is and has been >>>> available since 7 years ago and other DCCs still struggling to come up with >>>> something like this... >>>> >>>> For the facial rig I'm developing ( both joint based and morph based ) >>>> Gator is a 1-click solution which saves sssoooooo much time...also I'm >>>> using it for quick character rigging/skin swapping/UVs transfer and so >>>> on... >>>> >>>> Its one of the best feature in Softimage to be honest and makes life so >>>> easy, especially for re-using data between two ( or more ) different >>>> characters... >>>> >>>> 2015-05-27 8:28 GMT+02:00 Stephen Davidson <[email protected]>: >>>> >>>>> Very nice, Pierre, >>>>> >>>>> Just because someone tells you Softimage is EOL, you don't have to >>>>> believe them. >>>>> "Life" is a relative term, anyway. As long as something is useful, I >>>>> still consider it having life. >>>>> I never did learn how to use Gator, though. You have inspired me to >>>>> learn it. >>>>> >>>>> Thanks. >>>>> >>>>> On Tue, May 26, 2015 at 8:28 PM, Pierre Schiller < >>>>> [email protected]> wrote: >>>>> >>>>>> Hello team. My grief for EOL just can´t go away that easy; so I setup >>>>>> a video explaining GATOR >>>>>> had softimage people living the 2013-2014 future. By what means? That >>>>>> was the year Substance designer appeared and along with it they featured >>>>>> UV >>>>>> transfer by proximity AND by UV files. >>>>>> The same thing goes for Mari. If you´ve seen the feature videos they >>>>>> are pumping this as industry standard /(yes we knew how easy was to work >>>>>> with GATOR after the pain of PolyTrans). >>>>>> >>>>>> So please give your view and likes to the video if possible. >>>>>> Thank you: >>>>>> https://youtu.be/G2Gni7xj3M4 >>>>>> >>>>>> Cheers. >>>>>> >>>>>> >>>>>> -- >>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>> Cinema & TV production >>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Best Regards, >>>>> * Stephen P. Davidson* >>>>> >>>>> *(954) 552-7956 <%28954%29%20552-7956>* >>>>> [email protected] >>>>> >>>>> *Any sufficiently advanced technology is indistinguishable from magic* >>>>> >>>>> >>>>> - Arthur C. Clarke >>>>> >>>>> <http://www.3danimationmagic.com> >>>>> >>>> >>>> >>> >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> > > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

