Andre here says at least 20 dev worked on ICE, so you're going to hear that kind of stuff a lot.
I'm not considered as one of the dev working on bifrost, btw, I'm the team leader and lead architect of the Maya UI. My present contribution to bifrost was creating the architecture that allows bifrost graphs and other future procedural runtimes to be hosted in the Maya node editor and scripting engine. On 5 June 2015 at 16:02, Jason S <[email protected]> wrote: > Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says has > an ICE team, Fabric says has an ICE team (putting it, and "Softimage" in big > in their presentations which also recently featured a familiar well known > typically Softimage voice (Mr.Mootz) talking about "compounds" like he does > in his in-depth EM_videos (except here basically loading and playing back a > canvas graph in Modo) > Which I'm sure it's all true to a certain extent, but the "ICE team" is most > likely at least greatly fragmented at best, if at all existant anywhere > enough to be identified as what can remain of "a team" > > All this self association is probably because the original ICE team > (together) was really like a dream team, arguably making the most > interactive, far-reaching while approachable, *interactive creative > environment* to date (by what seems to remain a ridiculously overwhelming > margin). > yep

