Thanks for the 2D Pan/Zoom and camera attribute menu button.

I´m sorely missing that in 2015. (not to mention that the functionality
of the camera tools>2D Pan/Zoom seems broken or erratic in my current 2015 scene, probably due to that scene´s size, compared to setting it in the AE´s 2D pan/zoom rollout).

Cheers,

tim





Am 05.06.2015 um 22:10 schrieb Luc-Eric Rousseau:
Andre here says at least 20 dev worked on ICE, so you're going to hear
that kind of stuff a lot.

I'm not considered as one of the dev working  on bifrost, btw,  I'm
the team leader and lead architect of the Maya UI. My present
contribution to bifrost was creating the architecture that allows
bifrost graphs and other future procedural runtimes to be hosted in
the Maya node editor and scripting engine.

On 5 June 2015 at 16:02, Jason S <[email protected]> wrote:
Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says has
an ICE team, Fabric says has an ICE team (putting it, and "Softimage" in big
in their presentations which also recently featured a familiar well known
typically Softimage voice (Mr.Mootz) talking about "compounds" like he does
in his in-depth EM_videos (except here basically loading and playing back a
canvas graph in Modo)
Which I'm sure it's all true to a certain extent, but the "ICE team" is most
likely at least greatly fragmented at best, if at all existant anywhere
enough to be identified as what can remain of "a team"

All this self association is probably because the original ICE team
(together) was really like a dream team, arguably making the most
interactive, far-reaching while approachable, *interactive creative
environment* to date (by what seems to remain a ridiculously overwhelming
margin).
yep


Reply via email to