Luc-Eric, you mean that Maya LT2016 was your doing along with your team? :D
If so, There´s a LOT I´d like to thank you for bringing sanity and order to
those menues! (specifically the UV menu).

:D

Cheers.

On Fri, Jun 5, 2015 at 3:10 PM, Luc-Eric Rousseau <[email protected]>
wrote:

> Andre here says at least 20 dev worked on ICE, so you're going to hear
> that kind of stuff a lot.
>
> I'm not considered as one of the dev working  on bifrost, btw,  I'm
> the team leader and lead architect of the Maya UI. My present
> contribution to bifrost was creating the architecture that allows
> bifrost graphs and other future procedural runtimes to be hosted in
> the Maya node editor and scripting engine.
>
> On 5 June 2015 at 16:02, Jason S <[email protected]> wrote:
> > Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says
> has
> > an ICE team, Fabric says has an ICE team (putting it, and "Softimage" in
> big
> > in their presentations which also recently featured a familiar well known
> > typically Softimage voice (Mr.Mootz) talking about "compounds" like he
> does
> > in his in-depth EM_videos (except here basically loading and playing
> back a
> > canvas graph in Modo)
> > Which I'm sure it's all true to a certain extent, but the "ICE team" is
> most
> > likely at least greatly fragmented at best, if at all existant anywhere
> > enough to be identified as what can remain of "a team"
> >
> > All this self association is probably because the original ICE team
> > (together) was really like a dream team, arguably making the most
> > interactive, far-reaching while approachable, *interactive creative
> > environment* to date (by what seems to remain a ridiculously overwhelming
> > margin).
> > yep
>
>


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