Luc-Eric, you mean that Maya LT2016 was your doing along with your team? :D If so, There´s a LOT I´d like to thank you for bringing sanity and order to those menues! (specifically the UV menu).
:D Cheers. On Fri, Jun 5, 2015 at 3:10 PM, Luc-Eric Rousseau <[email protected]> wrote: > Andre here says at least 20 dev worked on ICE, so you're going to hear > that kind of stuff a lot. > > I'm not considered as one of the dev working on bifrost, btw, I'm > the team leader and lead architect of the Maya UI. My present > contribution to bifrost was creating the architecture that allows > bifrost graphs and other future procedural runtimes to be hosted in > the Maya node editor and scripting engine. > > On 5 June 2015 at 16:02, Jason S <[email protected]> wrote: > > Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says > has > > an ICE team, Fabric says has an ICE team (putting it, and "Softimage" in > big > > in their presentations which also recently featured a familiar well known > > typically Softimage voice (Mr.Mootz) talking about "compounds" like he > does > > in his in-depth EM_videos (except here basically loading and playing > back a > > canvas graph in Modo) > > Which I'm sure it's all true to a certain extent, but the "ICE team" is > most > > likely at least greatly fragmented at best, if at all existant anywhere > > enough to be identified as what can remain of "a team" > > > > All this self association is probably because the original ICE team > > (together) was really like a dream team, arguably making the most > > interactive, far-reaching while approachable, *interactive creative > > environment* to date (by what seems to remain a ridiculously overwhelming > > margin). > > yep > > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

