You might be taking this a bit more personally and at heart than I thought you would to be honest. I don't consider myself the arbiter of anything, but I guess I'll get out of this since it seems people get touchy easily.
On Thu, Jun 11, 2015 at 11:36 AM, Luc-Eric Rousseau <luceri...@gmail.com> wrote: > > Of the lot probably only Fabric can lay a heritage claim of sorts I > believe, > > not that it really matters though. > > All in all this is taking an odd turn, and I think part of it stems from > a > > general misunderstanding of development by people who don't do it for a > > living. > > I like how you are the arbiter of who's a "real" ICE developer, from > your perspective as a user in Australia and not involved with the > development in Montreal. Anyway, the point was only about that > animation workflow bit being a bit of a stretch imho. > > The Fabric or Bifrost/ICE heritage.. well that's a bit more nuanced > discussion than claims laid over developers, because AFAIK neither > group is trying to simply re-create ICE. > > Bifrost is a group of developers from various background, some knowing > nothing of either ICE or Maya, but getting Oscars for their fluid work > (http://tinyurl.com/o9vatz5), old people, new people, plus a group > people from Softimage including ICE core developers, > caching/SDK/modelling/etc, QA,doc,etc. > > But they're not really trying to re-create ICE or make a descendant of > it, what they're saying is that the design of the graph workflows > (still to come) will be informed by it. There is not a single day at > work where someone doesn't say "we did this that way in ICE because > ..." But there are also a lot of ideas coming from other places, > background, and production experiences. > > > On 10 June 2015 at 19:26, Raffaele Fragapane > <raffsxsil...@googlemail.com> wrote: > > I wasn't implying Jason did :) I was just saying I don't know of SESI > ever > > mentioning ICE developers coming on board. > > > > As for the rest, I don't think it was meant to be misleading, but sure, > > people will make some tenuous logical connections at times and might have > > misled themselves making them. > > > > By the same standards loosened only the tiniest bit then AD's claims > about > > ICE dev are also somewhat weak, since the people who did the actual heavy > > lifting, design and architectural work are, AFAIK, not the ones that > ended > > up staying 'til today (speaking of ICE, not Naiad). This is where it > starts > > getting uncomfortable as it nears name dropping, and I'm not comfortable > > with that. > > > > There might have been 20 people tagged in relation to ICE, but at the > heart > > of it there are what, 4 or 5 names that really made a difference? And of > > those one has left CG and one has left Software vendors (or had last > time I > > checked, which was a while ago). > > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!