Well this is very average scale and centered, as I am in the proces of rigging and applying fur to the elements. No legacy Hair either - only ICE, and no simulation for turbulence or the like.
MB Den 12. juni 2015 kl. 10:43 skrev [email protected]: > have seen this on some production shots. > because of massive scene size (as in: things happening a long way from the > origin) we ran into limits of floating point precision. > The solution was to offset the whole shot (parent whole scene under a null) > so it was centered around the origin, and rebake all pointcaches. > > incidentally it was hair for feathers on birds – with the erratic random > jitter they were kind of like flapping around in the breeze – and with the > fixed and stable caches the hair/feathers ended up too stable to my taste. > > this was all long before ice and strands – but floating point precision > limits still exist. > if your scene is very big or very small (size not complexity), or action is > happening very far from the origin – that could be the cause. > > From: Mirko Jankovic <mailto:[email protected]> > Sent: Friday, June 12, 2015 10:00 AM > To: [email protected] > <mailto:[email protected]> > Subject: Re: Paul Smiths Fuzz for animation > > Maybe it is not only with fuz.. I'm actually having same issue but with > softmiage hair. > with animated character hairs jitter like changing places in every frame... > so it maybe is not something from the fuzz... > > On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi < [email protected] > <mailto:[email protected]> > wrote: > > I have no idea of the tool and I can be absolutely wrong but just out of > > the blue do zero out any epsilon values in the greater than / smaller than > > nodes (if any). > > > > On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > I have had the pleasure of testing Paul Smiths excellent Fuzz for applying > > > fur - great tool with comprehensible controls for grooming short fur. > > > Unfortunately it looks like the strands orientation jitter when the > > > generator surface is animated - deformation as well as SRT. It is set up > > > for animation, so the strands stay on the deformed surface, but I have > > > this > > > jitter. Did anyone here succesfully find a fix for that? > > > > > > I did write to Paul BTW, but I guess he is busy, so no reply yet. After > > > all > > > this is a free (donationware)tool so I am certainly not expecting him to > > > provide support :) > > > > > > It would be awesome if I could get it working, as it will be hard to redo > > > the grooming with other tools , plus I have no time for looking into > > > Kristinka or Melena. > > > > > > Cheers > > > Morten > > > > > > > > > > > -- >

