Well this is very average scale and centered, as I am in the proces of
rigging and applying fur to the elements. No legacy Hair either - only ICE,
and no simulation for turbulence or the like.

MB



Den 12. juni 2015 kl. 10:43 skrev [email protected]:

> have seen this on some production shots.
> because of massive scene size (as in: things happening a long way from the
> origin) we ran into limits of floating point precision.
> The solution was to offset the whole shot (parent whole scene under a null)
> so it was centered around the origin, and rebake all pointcaches.
> 
> incidentally it was hair for feathers on birds – with the erratic random
> jitter they were kind of like flapping around in the breeze – and with the
> fixed and stable caches the hair/feathers ended up too stable to my taste.
> 
> this was all long before ice and strands – but floating point precision
> limits still exist.
> if your scene is very big or very small (size not complexity), or action is
> happening very far from the origin – that could be the cause.
> 
> From: Mirko Jankovic <mailto:[email protected]>
> Sent: Friday, June 12, 2015 10:00 AM
> To: [email protected]
> <mailto:[email protected]>
> Subject: Re: Paul Smiths Fuzz for animation
> 
> Maybe it is not only with fuz.. I'm actually having same issue but with
> softmiage hair.
> with animated character hairs jitter like changing places in every frame...
> so it maybe is not something from the fuzz...
> 
> On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi < [email protected]
> <mailto:[email protected]> > wrote:
> > I have no idea of the tool and I can be absolutely wrong but just out of
> > the blue do zero out any epsilon values in the greater than / smaller than
> > nodes (if any).
> > 
> > On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > I have had the pleasure of testing Paul Smiths excellent Fuzz for applying
> > > fur - great tool with comprehensible controls for grooming short fur.
> > > Unfortunately it looks like the strands orientation jitter when the
> > > generator surface is animated - deformation as well as SRT. It is set up
> > > for animation, so the strands stay on the deformed surface, but I have
> > > this
> > > jitter. Did anyone here succesfully find a fix for that?
> > > 
> > > I did write to Paul BTW, but I guess he is busy, so no reply yet. After
> > > all
> > > this is a free (donationware)tool so I am certainly not expecting him to
> > > provide support :)
> > > 
> > > It would be awesome if I could get it working, as it will be hard to redo
> > > the grooming with other tools , plus I have no time for looking into
> > > Kristinka or Melena.
> > > 
> > > Cheers
> > > Morten
> > > 
> > 
> > 
> > 
> > --
> 

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