Shot in the dark here, but I always use the "store strand groom" from melena in my groom ice tree, and then have a simulated ice tree with "restore strand groom". I'm doing my fur in houdini at the moment, so I'm a bit rusty on the workflow, but that's how I remember doing it last year.
G

On 12/06/2015 10:51, Morten Bartholdy wrote:

Well this is very average scale and centered, as I am in the proces of rigging and applying fur to the elements. No legacy Hair either - only ICE, and no simulation for turbulence or the like.

MB



Den 12. juni 2015 kl. 10:43 skrev [email protected]:

    have seen this on some production shots.
    because of massive scene size (as in: things happening a long way
    from the origin) we ran into limits of floating point precision.
    The solution was to offset the whole shot (parent whole scene
    under a null) so it was centered around the origin, and rebake all
    pointcaches.
    incidentally it was hair for feathers on birds – with the erratic
    random jitter they were kind of like flapping around in the breeze
    – and with the fixed and stable caches the hair/feathers ended up
    too stable to my taste.
    this was all long before ice and strands – but floating point
    precision limits still exist.
    if your scene is very big or very small (size not complexity), or
    action is happening very far from the origin – that could be the
    cause.
    *From:* Mirko Jankovic <mailto:[email protected]>
    *Sent:* Friday, June 12, 2015 10:00 AM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: Paul Smiths Fuzz for animation
    Maybe it is not only with fuz.. I'm actually having same issue but
    with softmiage hair.
    with animated character hairs jitter like changing places in every
    frame...
    so it maybe is not something from the fuzz...
    On Fri, Jun 12, 2015 at 9:55 AM, Alok Gandhi <
    [email protected] <mailto:[email protected]> > wrote:

        I have no idea of the tool and I can be absolutely wrong but
        just out of the blue do zero out any epsilon values in the
        greater than / smaller than nodes (if any).
        On Fri, Jun 12, 2015 at 1:20 PM, Morten Bartholdy <
        [email protected] <mailto:[email protected]> > wrote:

            I have had the pleasure of testing Paul Smiths excellent
            Fuzz for applying fur - great tool with comprehensible
            controls for grooming short fur. Unfortunately it looks
            like the strands orientation jitter when the generator
            surface is animated - deformation as well as SRT. It is
            set up for animation, so the strands stay on the deformed
            surface, but I have this jitter. Did anyone here
            succesfully find a fix for that?

            I did write to Paul BTW, but I guess he is busy, so no
            reply yet. After all this is a free (donationware)tool so
            I am certainly not expecting him to provide support :)

            It would be awesome if I could get it working, as it will
            be hard to redo the grooming with other tools , plus I
            have no time for looking into Kristinka or Melena.


            Cheers

            Morten




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