Paul got back to me - caching the start frame and reading it back in per
frame should solve it. Not exactly sure how to do the reading per frame
though.

Morten



Den 12. juni 2015 kl. 12:44 skrev David Barosin <[email protected]>:

> I'm not familiar with Paul's setup but he's a very clever and talented guy.
> If the jitter is just a few occasional pops, I'd check if any nodes are
> using a point reference frame (ICE attribute) instead of a poly reference
> frame  (or a point normal instead of a poly normal).  When sticking
> geo/particles to other surfaces I've found that the point reference frame
> is an interpolated result which can make things jitter on a deformation.
> The poly reference frame (or poly normal) locks to each polygon.  I like
> the look of the point interpolation but when it causes problems I switch to
> poly.
> 
> Beyond that emitting from deforming geo can also cause problems.  I would
> suggest using a static object to do all the emitting/grooming and transfer
> that over to the animated mesh. Not sure how you're doing it now.
> 
> 
> 

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