I'm not familiar with Paul's setup but he's a very clever and talented guy.
If the jitter is just a few occasional pops, I'd check if any nodes are
using a point reference frame (ICE attribute) instead of a poly reference
frame  (or a point normal instead of a poly normal).  When sticking
geo/particles to other surfaces I've found that the point reference frame
is an interpolated result which can make things jitter on a deformation.
The poly reference frame (or poly normal) locks to each polygon.  I like
the look of the point interpolation but when it causes problems I switch to
poly.


Beyond that emitting from deforming geo can also cause problems.  I would
suggest using a static object to do all the emitting/grooming and transfer
that over to the animated mesh. Not sure how you're doing it now.

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